Valorant Agent Nerfs and Buffs Revealed Ahead of Episode 3

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VALORANT Episode 3 is still a few days away, and we know that the upcoming update will bring massive changes in the game, including major nerfs and buffs for the existing agents.

The major highlight of Episode 3 Act 1 is definitely the upcoming agent, Kay/0. However, the new update will also introduce the previously leaked weapon price changes. Moreover, according to a recent leak, every agent in the game will undergo substantial changes.

  • More: Valorant Give Back Bundle Results Announced: Reaver Weapon Skins Dominates All

KAY/O Agent Reveal Trailer – VALORANT

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KAY/O Agent Reveal Trailer – VALORANT
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Upcoming Nerfs and Buffs in VALORANT

Players who tested the upcoming Episode 3 update ahead of its global release revealed some alarming changes coming to the game. Firstly, Jett’s Cloudburst price has been increased from 100 to 200 credits. Also, she can no longer dash through Cypher’s tripwires; bad news for Jett mains.

Talking about nerfs, devs increased Raze’s Boombot price from 200 to 400 credits, and the Showstopper will now need 8 ult points instead of 7. Skye’s Trailerblazer and Guiding Light ability price has also increased. Besides that, her flashes will regenerate after a gap of 40 seconds.

Sage’s Slow Orb price has increased from 100 to 200 points, and like Raze, the healer agent will also need 8 ult points after the update. Cypher, on the other hand, will need 6 ult points instead of 7.

Coming to Breach, his Aftershock will now burst three times instead of one, each blast giving a damage of 60 HP. The price of Aftershock has also increased to 200 credits.

Anyway, here’s the complete list of changes for every VALORANT agent in Episode 3:

Jett

  • Cloudburst: 100 to 200 creds
  • Updraft: 100 to 150 creds
  • Tailwind: Can no longer dash through Cypher’s tripwires
  • Bladestorm: Six to seven ult points

Astra

  • Astral Form Price: 200 to 150 creds/Starting stars decreased from two to one

Breach

  • Aftershock: 100 to 200 creds/One large shock to three small burst shocks
  • Flashpoint: 200 to 250 creds/Three to two charges

Sova

  • Owl Drone: 300 to 400 creds
  • Shock Bolt: 100 to 150 creds
  • Hunter’s Fury: Seven to eight ultimate points

Viper

  • Snakebike: 100 to 200 creds

Brimstone

  • Incendiary: 200 to 250 creds

Raze

  • Boom Bot: 200 to 400 creds
  • Showstopper: Seven to eight ultimate cost

Reyna

  • Leer: 200 to 250 creds

Yoru

  • Blideside: 200 to 250 creds

Cypher

  • Neutral Theft: Seven to six ultimate points

Phoenix

  • Curveball: 200 to 250 creds

Sage

  • Slow Orb: 100 to 200 creds
  • Resurrection: Seven to eight ultimate points

Skye

  • Trailblazer: 200 to 250 creds
  • Guiding Light: 100 to 150 creds/Three to two charges/Flashes regenerate after 40 seconds

Omen

  • Shrouded Step: 100 to 150 creds
  • Paranoia: 400 to 300 creds
  • Dark Cover: One free smoke (Previously there were two)/Second smoke cost – 100 credits/ Smokes regenerate after 40 seconds

Of course, not every player is happy seeing these changes, but no change in VALORANT is permanent. Meaning, if any nerf or buff affects the game negatively, the devs will definitely listen to the community and make the required changes.

The post Valorant Agent Nerfs and Buffs Revealed Ahead of Episode 3 by Shivam Gulati appeared first on DualShockers.



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