The Dark Pictures Anthology: House of Ashes gameplay trailer has been revealed and we learn where it got its inspiration as well as insights from Game Director, Will Doyle.
You may have seen a glimpse of the recently aired trailer for The Dark Pictures Anthology: House of Ashes which showcased a little taste of what fans can expect in Supermassive’s next instalment into the horror series.
Although not too much was unearthed, the teaser included eerie ruins and a brief look through the eyes of the creature that slithers around the Sumerian temple buried underground as well as a dead body getting snatched from the depths of darkness.
Today, eager fans will get a closer look at The Dark Pictures Anthology: House of Ashes brand new gameplay and fortunately for us, we got a preview of the gameplay that included some words from Supermassive’s Game Director Will Doyle who gave some insight and inspirations behind the third game in the Dark Pictures Anthology.
For those who don’t know much about The Dark Pictures Anthology: House of Ashes, the title is set in the middle east in 2003 during the Irag war in which the military run into quite a lot of trouble but this time, instead of dealing with conflict on the sandy landscapes, they are fighting for their lives underground as they hunt for chemical weapons.
As an earthquake splits the ground, they uncover an ancient temple dating back to the Kingdom of Akkad where the soldiers stumble across something even worse than destructive weapons. The place they find themselves in was once home to real-world historical figure God King of the Akkadian empire, Naram-Sin, who is said to have upset the gods and brought a curse upon the land.
Making her appearance in the first teaser trailer, we get to see more of Ashley Tisdale’s character, CIA agent Rachel King as well as three playable characters named Jason Kolchek, Nick Kay and Iraqi officer Salim Othman.
Game Director Will Doyle speaks about where the inspiration for House of Ashes came from and how players will get a glimpse of popular cult movies through the game.
“In House of Ashes, you will notice inspiration from films such as ‘Aliens’, ‘Predator’, and ‘The Descent’.” says Doyle “We also delved into the wealth of horror literature available. House of Ashes takes some inspiration from the works of H.P Lovecraft. In particular the novel ‘At The Mountains of Madness’.”
Doyle explains that players will experience a story that entwines loyalty, duty and trust and like Supermassive’s other titles, hard choices and complex characters lay at the heart of the game. Doyle also states that the creatures within the game are the most intricate they have ever made and due to the brilliance of motion capture as well as hand-animation, he believes that they have created something very special.
The House of Ashes director also touches upon how they have listened to feedback from players regarding previous The Dark Pictures Anthology titles and in their latest title, the studio has made many improvements based on what they have learned from player comments.
Some of these changes include doing away with fixed camera angles and replacing it with a 360° player-controlled camera, the introduction of a new flashlight button and difficulty settings where players can tailor their gameplay to suit how they want to experience it: easy, medium or no-holds-barred.
In line with Supermassive’s previous games, House of Ashes will incorporate four main modes: Shared Story, Movie Night and two separate single-player paths – Theatrical Cut and Curator’s Cut.
The Dark Pictures Anthology: House of Ashes is coming this year for PC, PS4, PS5, Xbox One, and Xbox Series S/X.
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