In a report from DSOGaming, Techland shares more tidbits about ray tracing in Dying Light 2 and making dark zones in the game more intense.
“Thanks to this technology, our shadows in sunny weather look like they really would (among other reasons, because they take into account the size of the sun in the sky),” says Tomasz Szatkowski, Techland’s rendering director. “Ambient occlusion effects have gained spatial stability and no longer suffer from compromises tied to the specifics of effects affecting screen space (they operate only on what is visible on the screen. As such, the floor under a table doesn’t affect the displayed image when we look down at the tabletop).”
For those that don’t know about ray tracing, it allows for more realistic lighting to be added in games and tracking how the light travels from one object to the next. In addition to being on PCs, ray tracing will also be available on the PlayStation 5 and Xbox Series X consoles. On top of ray tracing, Szatkowski says the team will make dark zones more intense thanks to more advanced lighting.
“Dying Light 2 is the largest game we’ve created using our in-house C-engine,” continues Szatkowski. “It is very important for us to achieve our ambitions in terms of graphics, which is why this will be the first Techland production to support ray tracing. We are implementing it in cooperation with Nvidia [on PC] and using the latest achievements in this domain.”
Dying Light 2 was supposed to release this spring but it got delayed and it doesn’t have a new release date. With more recent delays for The Last of Us Part II and Iron Man VR, let’s hope Dying Light 2 and those games release in 2020 despite the COVID-19 pandemic.
Whenever Dying Light 2 launches, it’ll release on PlayStation 4, Xbox One, and PC. In the meantime, you can check out the game’s trailer from E3 2019 below.
The post Techland Talks About Ray Tracing in Dying Light 2 and Making Dark Zones More Intense by David Gill appeared first on DualShockers.