Minecraft’s Caves and Cliffs Update, which will be one of the biggest updates for the game ever, was split into two halves a few days ago. The developers announced that the first part will release in Summer, and the next one during the Holidays.
There is still a while to go for the update to release, but Mojang Studios is already giving fans an insight on what they can expect, via beta updates. Minecraft Bedrock Beta has received a new update today which adds a variety of stuff, including Amethyst Geodes, Calcite, and much more. Here are the complete patch notes of the update.
Minecraft Bedrock Beta Update 1.17.0.50 – Patch Notes (Today, April 21)
AMETHYSTS AND GEODES
- Amethyst Geodes have been added to the game!
- These huge geodes can be found anywhere underground in the Overworld
- Amethyst geodes have an outer layer of a new block called Smooth Basalt
- Amethyst geodes have a second layer of another new block called Calcite
- Amethyst geodes have an inner layer of various Amethyst blocks
- Calcite, Tuff, and Smooth Basalt have been added to the game!
- Just smelt Basalt to obtain Smooth Basalt!
- Amethyst Clusters have been added to the game!
- Amethyst Clusters grow from Budding Amethyst, which can be found inside geodes
- Clusters have four growth stages: Small Amethyst Bud, Medium Amethyst Bud, Large Amethyst Bud, and Amethyst Cluster
- Clusters can only grow when they are placed on Budding Amethyst blocks
- Fully-grown Amethyst Clusters drop four Amethyst Shards (or more with Fortune) when an Iron Pickaxe or higher is used, and otherwise drop nothing when broken
- Clusters can be Silk Touched at any stage
- Budding Amethyst has been added to the game!
- On any side of a Budding Amethyst block where there is air or a water source block, a Small Amethyst Bud will eventually grow
- Amethyst Buds can only grow when attached to Budding Amethyst, and will grow until they become Amethyst
- Cluster Amethyst Blocks have been added to the game!
- Amethyst comes in block form inside the geodes in two ways: Block of Amethyst and Budding Amethyst
- All types of Amethyst blocks (clusters included) create beautiful sounds when you walk on them, break them, place them, or hit them with a projectile – go make some music!
- Tinted Glass has been added to the game!
- Tinted Glass is a type of glass that does not allow light to pass through
- Tinted Glass is crafted by putting a Glass block in the middle of four Amethyst Shards
- Tinted Glass can be obtained without Silk Touch; it does not shatter like normal Glass
- Amethyst Shards have been added to the game!
- Amethyst Clusters drop four Amethyst Shards (or more with Fortune)
SPYGLASS
- The Spyglass item has been added to game, and can be crafted with Copper Ingots and an Amethyst Shard
- Camera movement when looking through a Spyglass is slowed to make it more comfortable to use. This is adjustable using the Spyglass Damping slider in Settings
SMELTABLE ORE DROPS
- Added Raw Copper, Raw Iron and Raw Gold items
- Ores that are smeltable now drop raw item forms of the ore instead of the ore block, and these can be smelted just like before
- This is to open up the design space for more base stones with ores without cluttering the inventory, and have consistency with Fortune on all ores
- Ore blocks will continue to be smeltable, meaning you can smelt ore blocks from inventories on old worlds
RAW ORE BLOCKS
- Added Block of Raw Iron, Copper, and Gold
- Just like other ore materials, you can craft a compact version with raw ore items in order to save inventory space
TUFF
- Blobs of Tuff now generate in the world at y-levels below 16
TWEAKS AND FIXES
AXOLOTL
- Bucketing an Axolotl no longer unlocks the “I am a Marine Biologist” achievement
- Axolotls are now much more likely to spawn
- Axolotls no longer grant themselves regeneration when killing their target
- Player now receives experience points after breeding Axolotls (MCPE-123708)
CAVES
- Cobwebs no longer generate suspended in the air in mineshafts
COPPER
- Copper surfaces now deoxidize in a more random pattern when struck by lightning
COPPER BLOCK
- Horizontally placed Lightning Rods now interact properly with respect to de-oxidizing Copper Blocks (MCPE-121671)
- Copper Blocks struck by lightning now deoxidize even if there’s no Lightning Rod present (MCPE-121546)
- Copper Stairs now produce their unique footstep sounds at positions below y=0 (MCPE-121955)
DEEPSLATE
- Cobbled Deepslate, Deepslate Bricks, and Deepslate Tiles now give experience from smelting in a Furnace (MCPE-123671)
- Cobbled Deepslate can now be used as crafting material for tools, furnaces, and brewing stands (MCPE-123669)
DRIPSTONE
- Landing on Dripstone no longer deals fall damage when gamerule falldamage is set to false
- Dripstone Block is now correctly named (MCPE-119573)
- Only the tips of stalagmites deal increased fall damage (MCPE-119917)
- Cauldrons fill slightly faster with water from dripping stalactites
GLOW ITEM FRAME
- Glow Item Frame textures are no longer inconsistent between Bedrock and Java
- Glow Item Frame now produces Redstone signal (MCPE-119726)
LIGHTNING ROD
- Lightning Rod is now rendered correctly when held in hand
- Throwing a Channeling trident at a rod during a thunderstorm now correctly converts nearby mobs (MCPE-116137)
- Blocks connected to a Lightning Rod now correctly conduct redstone signal when the rod is hit by lightning
- Throwing a Channeling trident at a rod during a thunderstorm now correctly affects villagers
LUSH CAVES
- Lush Cave biomes now randomly generate underground
- Azalea and Flowering Azalea leaves now have a chance to drop Azalea or Flowering Azalea when broken (MCPE-122165)
- Moss Carpet now has Block Placing sound (MCPE-121663)
- Azalea and Flowering Azalea now have ambient occlusion (MCPE-121660)
- Bonemealing Small Dripleaves now creates Big Dripleaves of a random height between 1-5
- Changed which blocks some world generation features can replace with Moss blocks and Lush Ground:
- Moss blocks can replace: Dirt, Podzol, Rooted Dirt, Stone, Cave Vines
- Lush Ground can replace: Dirt, Podzol, Rooted Dirt, Stone, Cave Vines, Clay, Moss Block, Sand, Gravel
- Moss block bonemealing behavior tweaks:
- Bonemealing a Moss block can now also replace Grass and Mycelium
- The maximum radius covered by Moss bonemealing has been reduced by 1
- The chance of growing vegetation when bonemealing a Moss block has been decreased
POINTED DRIPSTONE
- If a stalactite is hanging from a Dripstone block with a water source above, it will slowly grow both the stalactite from above and a stalagmite from below
- Growth speed is random but very slow, a single growth step can take several Minecraft days
- A stalactite will only trigger growth if it is max 7 in length, and if the stalagmite or floor is max 10 blocks below
- If the stalactite tip is inside water it won’t drip, and therefore won’t trigger any growth
- If the stalagmite tip is underwater it won’t receive drops, and therefore won’t be grown by a dripping stalactite. Same thing if there is any fluid between the two tips
- A stalagmite or stalactite will never grow when submerged in fluid
BONE MEAL
- Bone Meal now makes a sound when used
PLAYER
- Added distinct damage sounds for burning, freezing and drowning (MCPE-111645)
- Walking sound will now play at positions below y=0 (MCPE-121807)
FEATURES NO LONGER BEHIND THE EXPERIMENTAL TOGGLE
POWDER SNOW
- Powder Snow is now available in the Creative inventory in the game, outside of the Experimental Features
- Most mobs cannot walk on Powder Snow, but fall into the block instead
- Mobs inside a block of Powder Snow start to freeze and eventually take damage
- Players can protect themselves from Powder Snow by equipping leather armor
- Buckets can be used to scoop up and place Powder Snow
- Powder Snow blocks are now removed by flowing water and lava (MCPE-111729)
- Foxes can now walk on Powder Snow (MCPE-116836)
- Exiting a world while being slowed down from freezing will no longer keep the Character slowed after rejoining (MCPE-117814)
- Powder Snow now only applies the freeze component to entities server-side
GLOW LICHEN
- Glow Lichen is now available outside the Caves & Cliffs experiment
- Glow Lichen can now be placed with all six faces set
- Glow Lichen no longer generates floating in air
- Glow Lichen can no longer exist with no faces present
FEATURES AND BUG FIXES
- Fixed invite icon remaining on start screen after signing out of Microsoft account
ACCESSIBILITY FEATURES
- Fixed a bug where Text-to-speech read the wrong text when displaying toasts
COMMANDS
- Fixed issue where /structure delete command is listed in the middle of both /structure load commands (MCPE-114022)
- Fixed issue where the /stopsound command crashes/freezes the game completely (MCPE-120336)
GAMEPLAY
- Renamed Structure Blocks will no longer have the incorrect data mode on creation (MCPE-41625)
GRAPHICAL
- Cubemap no longer blinks when loading the game, loading into a world or leaving a world (MCPE-103842)
- Fixed Strider, Hoglin, Zoglin, Piglin, Piglin Brute Spawn Eggs turning red when quick-moved inside any Inventory in RenderDragon builds
- Fixed enchantment glint shape of Charged Bow and Crossbow icons in RenderDragon builds
ITEMS
- Using an axe on Wood blocks turns them into Stripped Wood blocks (MCPE-105998)
- Fixed items playing “attack” and “using” animations at the same time on touch input (MCPE-117133)
VANILLA PARITY
- Critical hit particles now generate around a mob instead of under it (MCPE-39599)
TECHNICAL UPDATES
ACTORS
- Internal state flag CAN_RIDE_TARGET that was stopping interactions with items will be properly set/cleared when looking at a mob that cannot be ridden
GENERAL
- Added two new variables to the biomes_client.json file: “remove_all_prior_fog” and “inherit_from_prior_fog”, which control fog merging and/or inheritance
- “remove_all_prior_fog”, when true, will clear all previous fog definitions stored on the stack, making the current pack the new “starting point” for fogs
- “inherit_from_prior_fog”, when true, will merge a biome’s fog definition with matching biomes on the stack then create a new merged definition for it
- transparentattachable tag should only affect rendering in first person camera perspective
SCOREBOARDS
- Fixed a crash that sometimes happened when an entity with a scoreboard value was removed from the level
STABILITY AND PERFORMANCE
- Added content warnings for invalid map item parent id caused by the outdated Marketplace world templates
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