I’ve been a longtime fan of Hörberg Productions’ Gunman Clive games so I was very happy to see them announce an entirely new title: Mechstermination Force. Described as a mix between Shadow of the Colossus and Contra, the game is a sidescrolling boss rush platformer where players take on fourteen large robots called MegaMechs.
Shortly after Mechstermination Force was announced, DualShockers talked with Bertil Hörberg, the creator of Gunman Clive and this brand new game. We discussed Mechstermination Force’s inspirations, gameplay mechanics, and what developing for Nintendo Switch has allowed Hörberg Productions to do.
Tomas: How did you come up with that excellent pun for the title?
T: You cite both Contra and Shadow of the Colossus as major influences on Mechstermination Force. Could you delve more into what exactly you pulled from each other those titles?
T: How has working with a bigger team throughout a longer time frame changed Mechstermination Force’s development process when compared to your previous titles?
T: How long should the average MegaMech battle take players?
T: At the same time, will these mech battles be designed in a way where speedrunners can get good and find way to clear them quickly?
T: Did Mechstermination Force’s addition of co-op impact design decisions while you were creating the MegaMech battles?
T: How will the four playable characters vary? Is there any sort of individual character customization?
T: A few of the moves some MegaMechs did in the trailer seemed reminiscent of attacks some Gunman Clive bosses had. How did the development of those games influence this title and can we expect any Gunman Clive references in this game?
T: The reveal trailer seemed to feature a hub area. If that is the case, what will players do in this area of the game?
T: Will players be able to choose the order they tackle the bosses in or they set in a predetermined order?
Tomas: What are you favorite bosses in the game and why?
T: Why did you decide to release Mechstermination Force only on Nintendo Switch?
T: Is there anything else you would like DualShockers audience to know about Mechstermination Force before it releases?
BH: There is still a lot of cool stuff we haven’t shown yet as we tried our best not to spoil too much in the trailer so please look forward to it if you like giant bosses, robots, platformers or old school gaming in general!
Hopefully, this interview was able to give you a better idea of what to expect from Mechstermination Force as details on the game were still fairly light after its initial trailer. Even though it is a bit different than the Gunman Clive games, I still can’t wait to try Hörberg Productions’ newest game for myself.
Mechstermination Force is currently set to release for Nintendo Switch in Spring 2019 for only $11.99.
The post Mechstermination Force Interview — Bertil Hörberg Delves into Gameplay Details and Nintendo Switch Development by Tomas Franzese appeared first on DualShockers.