Hive Fleets are the Tyranid subfactions, granting a Hive Fleet Adaptation to your units, warlord traits, relics, stratagems and (for Tyranids) a free additional Psychic Power that all PSYKERS know for free. Not a bad start overall certainly some toys to work with here. For all intents and purposes, these units work more like a token or marker than an actual model. Dominating the Psychic Phase looks like something that Tyranids will excel at, and this suite of tricks is going to be a lynchpin in lists built around doing so. And theres a lot of units to choose from. Tyranids get a drop pod in the form of the Tyrannocyte, a beefy affair that stays mobile after landing, brings some guns of its own (though only at BS5+) and can either bring in a lot of small infantry, up to six medium infantry models, or one monster of 16W or less. Adaptive Physiology and Synaptic Imperatives, allowing you to customise your monsters before and during the battle. The Lurk list really stands out, but all three have some good choices, and because of Hyper Adaptation existing were going to flip our normal script and talk about the custom trait options first. Powers: Psychic Scream, The Horror, Heavy Support: Theyre also a 9W character, meaning they can be protected by other monsters, which unfortunately for everyone else can include a Hive Tyrant that is, itself, being Bodyguarded by Tyrant Guard. Not only do you (presumably) still have the powerful extra tools from their Codex Supplement to play with, they get one of the best Hive Fleet Adaptations in the book. Since there are still 6 supplements outstanding and the rest of them, we could get it as late as 2022 if they don't speed up the release to more than 2 a month. In addition to updated Tyranid datasheets and Tyranid lore, the codex includes plenty of customisation options in the form of Hive Fleet Adaptations and Synaptic Imperatives. Equally important, the relic now disallows rerolls to hit, which a lot of armies leverage to push tons of hits onto targets just by sheer numbers. Harpy, 2 Heavy Venom Cannon, Synaptic Enhancement 180. hide. Tyranids 9th Edition - The Blood of Kittens Network The Hive Fleet with a need for speed, 9th edition Kraken eschews its ability to fall back and charge (which you can thankfully access elsewhere) and gains a new lethality on the approach in the form of Questing Tendrils, bumping melee AP by 1 if a unit charges. There are big rewards for those who pack their army with a wide rangeSYNAPSEcreatures, and who can pick the right moment to trigger their Imperatives. Big bugs are essentially the Tyranid equivalent of tanks and everyone knows what happens when tanks die they explode. Monstrously. There are also a couple of specialised Carnifex variants you can purchase, with Thornbacks being shootier fexes and the Screamer Killer being a specialised melee monstrosity with 10-11A! Prior to releasing the new Tau Empire book, GW published a string ofreveals outlining muchimproved subfaction rules for the six different Tau Septs, as well as totally reworked rules for the Montka and Kauyon Tactical Philosophies; Crusade narrative rules including options for something called diplomacy; and an array of terrifyingly up-powered ranged weaponry(with accompanying Relics) that, by all accounts, are Making Tau Shooting Scary Again. Units that gain this rule also gain a BURROWER keyword, which can be used for a handy stratagem. Adaptive Physiology seems like a bit of a letdown compared to the others, but its certainly fine. Youll be throwing enough dice to cover the table in wound rolls. A standalone version of the 9th edition Orks codex is now out in the wild. Rather than being available standalone, it could only be grabbed as part of the Leagues of Votann Army Set, alongside 20 Hearthkyn Warriors, three Hernkyn Pioneers, an Einhyr Champion, and Uthar the Destined. It also includes a Regimental Doctrine for the Death Korps of Krieg and suggested Successor Tactics for five renowned Space Marine chapters that are too edgy to live in the main book. These have seen big stat boosts, going up to S/T5, BS3+, and seeing improvements to almost every weapon profile, most of which you dont pay any points for. Carpets of Gaunts are an iconic part of the Tyranid army, but one of the challenges with them has always been getting enough bodies into a fight for their numbers to be a factor. Weve already seen howsmash-inclined monsters are getting bulked up, and the sit-back-and-blast variety will be feeling the same love. Speaking of Mortals, you can also apply these either after shooting a target or when they fall back with some of the upgrades here, both totally fine. This aptly-named ability allows models to fight if they are within 2 of any enemy units, meaning you can pile on plenty more bodies in every Fight phase. Like a lot of other traits, this could come in handy but its not strong enough that youre not going to eye some of the other potential Hunt and Feed traits you can swap for before the start of a match. To that end, they have evolved improved movement, weapon skill, wound, and save characteristics in the new codex. it followed a similar template to the Beast Snagga launch: the boxed set was available for a short time and included a limited-edition copy of the new codex, which released independently a few weeks after. Its slightly unclear if its intentional, but currently a foot Hive Tyrant can take two heavy venom cannons or two stranglethorn cannons (just not one of each), and a bodyguarded Tyrant getting full wound re-rolls on shooting feels pretty good! You can also purchase an Infestation Node marker that they can drop down either when they deploy or as an Action, which adds models back into a nearby unit till its removed. Ever the bane of the Aeldari, Kronos hate psykers and love shooting, and their kit reflects this. Unfortunately, this appears to have missed the boat on GWs recent revelation that you need to add and the target cannot use Insane Bravery on morale effects for them to be worthwhile, so this ends up pretty niche. Every big bug in the army is improving, but were going to take a look at two of the biggest winners in a codex that is absolutely packed with more grisly gargantuans than you shake a bonesword at. Tyranids are all about the monsters swarms of lesser bugs might accompany them to war, but the big draw here is the ability to throw shockingly powerful hammer blows from your chunkiest creatures, often at alarming speed. Tyranid Warriors. Do you want to unleash a horde of terrifying monstrosities and chittering, bladed bugs to make that a reality? The Warhammer 40k 9th edition Tau codexwent to pre-order on Saturday, January 29, 2022 and was released for sale on Saturday, February 5. I don't believe we will see a Codex until 2022. To find out just how doomed the galaxy is, I am joined by Tyranid fans Gunum, PierreTheMime and Primaris Kevin, all of whom are eagerly looking forward to throwing down with the new book, and were going to take a look at the army rules, the datasheets and round off with some final thoughts and army lists to really get your appetite for delicious biomass going. Fine, but not super spicy. The 9th Edition Space Wolves Codex Supplement was releasedonOctober 31, 2020. HQ: This should certainly have games where its relevant, though its still far from universal a glance around the top metagame reveals Custodes, who dont have unit champions, Tau, where good luck successfully catching and eating them, and very probably Tyranid mirrors, where again there are no champions. In Octarius this was specific to a set of command phase buffs, but in the book its been rolled out a bit wider most notably to some of the psychic powers. We include affiliate links in articles. Harpy 180pts As the title fighters for the new edition, Codex: Necrons and Codex: Space Marines were released before Christmas 2020, along with the Codex Supplements for the Blood Angels, Deathwatch, and Space Wolves. Chameleonic Mutation got a huge glow-up and will enhance the survivability of the bearer significantly, even in close quarters. This is a smaller book than the Space Marines release, clocking in at only 120 pages. It also contains a comprehensive Crusade section, 56 unit datasheets, an army of renown for Belakor, 25 warlord traits, 24 relics, and 36 stratagems. A general trend in this book is that Monsters have had big tuneups. TheGrey Knights and Thousand Sonsreleased in August 2021, followed by a standalone release of the Orks codex in September. In some ways that may not actually be the worst thing in the world, as a lot of what will be needed is just some point increases, which isnt hard. Its basically an Orbital Bombardment that people will be able to avoid, which makes it a pretty hard sell to me. Thesupplement, like its siblings, provided army-specific datasheets, rules, and bespoke Crusade content for the Space Wolveschapter of Space Marines. Finally for big brainy bugs, the Maleceptors Psychic Oversight provides substantial support for performing Actions of all stripes, letting units that fell back or Advanced perform normal Actions, Shooting not to break Actions, and units to perform Psychic Actions as well as casting their powers. Giving a Hive Tyrant Obsec can be both defensive and offense. Synaptic Insight returns from the Warzone Nachmund book, and its still baffling fiddly to set up, fiddly to track, and capped at only 12VP for reasons that are unclear. The Relic is a moderately interesting anti-Action tool, and helpfully goes off after you move (a lot of effects in this book look like some thought has gone into when they should trigger, which is good! Games Workshop released Codex: Chaos Daemonson September 3, 2022, teasing things like the new daemonic saves, as well as bunch of other miscellaneous rules for the faction in the run up to the release. 10 Gargoyles 80, Elites 3 Warriors, 3 Deathspitter, 3 Dual Boneswords 75 Weve already seen theSynaptic Imperative rule, and now were moving on from brains to gene-spliced brawn as we take a look at the most enormous beasts the Tyranids can bring to battle. Hive Tyrant with Wings, Warlord, Lash Whip and Monstrous Bonesword, Adrenal Glands, Raging Influence, Paroxysm, Onslaught, Synaptic Hive Blades (assuming they get fixed to work with a single sword) 205 Not only that, but this book debuts a new spin on subfaction customisation, and this one rules, because as well as being able to build your own Hive Fleet from scratch, you can also customise the named Hive Fleets using the Hyper Adaptation rule. The key takeaway is to always be buying Adrenal Glands most things with access hit a meaningful strength breakpoint by taking them. Charge this living spore factory into your opponents squads, and theyll soon find themselves embraced in a cloud ofChoking Spores. Hive Commander is completely different. Behemoth can afford to skimp on the crushing claws and go for Adrenal Glands and scything talons so they have volume D3 attacks at S8, and you probably sometimes want to buy Spore Cysts for Light Cover in the open you can kind of just free associate upgrades and choices here and end up with a model thats competitive with some of the best monsters out there. Miniatures: Tyranids - Warhammer 40k - Lexicanum It also included some of the most interesting thematic rule-building GW has yet tried with its new Crusade campaign system, in the form of custom-concocted plagues for your Death Guard warband, each affecting nearby enemies in slightly different, yet equally revolting ways and developing in potency over successive games. Theyre reasonably tough to shift (4+ invulnerable and 4W), add additional volume of psychic viciousness (they boost their casts and damage on smites based on the number of models in the unit) and crucially having them around unlocks the Warp Shielding Synaptic Imperative for the big army-wide invulnerable out of the gate if you lose the roll off. In the highly lethal world of 9th Edition, this is a fantastic thing to be able to throw up if you go second. Gunum: This is one of my big winners when we talk about changes in the book. You can order it from the GW webstore now. ++Adrenal Glands, 5x Tyranid Warrior 145pts The first clue that the Tau Empire book was incoming came hidden ina Warhammer Community post at the end of October, Games Workshop revealed the Tau codex wouldrelease early next year. Potentially very handy to mitigate unfortunate low rolls or have another go at a long-bomb charge. Gunum: Its no secret I love Nids. While it isnt cheap, there are definitely some plausible combos one could imagine trying. Amazon.com: Warhammer 40k Tyranids Codex : Toys & Games Also available are some relic Monstrous Scything Talons in the form of the Scythes of Tyran, good for bumping your second Tyrant to D3 if youre not running as Leviathan (where the Synaptic Hive Blades likely edge it out). Relentless Ferocity is perfect for repositioning and keeping up pressure on the front lines, as allies within 6 can launch fresh charges even after falling back.
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