Mistwalker and ex Final Fantasy director Hironobu Sakaguchi revealed new details on Fantasian at the Game Live Japan event organized by Famitsu on March 7 – including details on the battle system, new screenshots, and a release date estimate. We summarized everything below. Several trailers and screenshots are also included at the bottom of the
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Counting down towards the Final Fantasy VII Remake Orchestra World Tour concert on February 13 in Japan, Square Enix has been sharing short video messages of the remake’s core developers on Twitter. The first message, published on February 6 featured producer Yoshinori Kitase. He quickly introduced the concert, and mentioned he’ll be watching from home
As 2020 (thankfully) comes to a close, the DualShockers staff is coming together to share their personal favorite games throughout the year. Unlike our official Game of the Year Awards, each of these lists is meant to reflect which games stood out personally to each of our staff members. Additionally, any game — not just
Famitsu recently published a collection of special end of the year creator aspirations for 2021 from 110 developers, including one from Final Fantasy VII Remake Producer Yoshinori Kitase (translation by Audrey): Yoshinori Kitase also has a comment in the Famitsu special 110 creator aspirations for 2021 interview. He mentions "the new world of FF7 has
Sony Interactive Entertainment Japan Asia held on December 2 the PlayStation Partner Awards 2020 Japan Asia, rewarding in particular Final Fantasy VII Remake as one of its Grand Awards. In the ceremony, the Grand Award is an award given to the top three works by games makers developing in Japan and Asia from October 2019
This Thursday’s Famitsu Magazine (Weekly Famitsu Magazine April 23, 2020) includes 77 pages on Final Fantasy 7 Remake. The magazine recaps all the information published by Square Enix prior release. Moreover, it has a retrospective of all Final Fantasy VII related material (even Ehrgeiz). The magazine also includes an interview with Cloud’s seiyuu Takahiro Sakurai.
Square Enix published the final trailer for Final Fantasy VII Remake on April 3. The trailer is over 4 minutes long, and shows glimpses of some brand new scenes. To quote Square Enix’ own words, this final trailer includes jaw-dropping reveals, whether you played the original or not. This is a spoiler warning from Square
Inside Final Fantasy VII Remake is a series of making of videos interviews Square Enix have been publishing these past few weeks. The videos give us an in-depth look at Final Fantasy VII Remake through interviews with its core staff, each member sharing intricate and cool comments. This is the absolute nerdy thing if you’re
With Final Fantasy VII Remake less than a month away, Square Enix is offering an extensive look into the game’s creation with a multi-part video series. Dubbed “Inside FINAL FANTASY VII REMAKE,” the first episode serves as an introduction, going over how production got started and how the development team approached recreating such a beloved
Dengeki Online published an interview with Takahiro Sakurai, the Japanese voice of Cloud Strife in Final Fantasy VII Remake. I assume most people who clicked on this article are weebs and already know Takahiro Sakurai. If you don’t, I guess I should first explain the term seiyuu refers to Japanese voice actresses and actors, and
Square Enix published short gameplay sequences for Final Fantasy 7 Remake, showcasing some of its summons. We have Chocobo Chick, Carbuncle, and Cactuar. Note that all these three cute things are DLC-exclusives. In the west, Chocobo Chick is obtainable by pre-ordering the game. Carbuncle is in the 1st Class Edition and the Digital Deluxe Edition.
Square Enix published a new trailer for Final Fantasy 7 Remake, revealing the game’s opening movie. While we’ve seen bits of it in the past, this is the first time we’re seeing the whole opening cutscene from beginning to end. You can check it out for yourself right here: This opening movie trailer is a
The Final Fantasy VII Remake official Twitter accounts, both the English one and the Japanese one, tweeted a new key visual artwork for the game. It shows the initial party together. We’ve got Cloud, Barret, Tifa, Aerith, and Red XIII, together on the highway. While we don’t know when Final Fantasy 7 Remake ends yet,
Square Enix published a new trailer for Final Fantasy 7 Remake, revealing the theme song of the game, along with with many iconic moments and returning faces from the original PS1 classic. The trailer first depicts Cloud and Tifa in their childhood, with Cloud mentioning his dream to go to Midgard and become a Solider
Square Enix announced Final Fantasy 7 Remake has been delayed from March 3 to April 10, 2020. In a statement, Square Enix Producer Yoshinori Kitase and the Final Fantasy VII Remake development team explained the reasons behind the delay. This is to ensure the final game will be in-line with their vision, and good enough
After teasing it earlier this week, Square Enix published in Japan a 13-minutes short film for Final Fantasy VII Remake. The film features actresses and actors Masataka Kubota, Misato Morita, and Tetsuji Tamayama. It pictures how a young man, played by Kubota, never played the original Final Fantasy VII and slowly gets interested in the
Spring is a very special season in Japanese culture, representing renewal. It’s when the school year starts, in April, and it’s also the season of mass hiring for most Japanese companies. As we entered the season a few days ago, multiple Japanese game companies announced positions they’re recruiting for, at the same time giving us
Yoshinori Kitase is a name that many will recognize as being the director of major titles like Chrono Trigger, Final Fantasy VII, Final Fantasy X, and Final Fantasy XIII. He’s also a producer for the upcoming Final Fantasy VII Remake. In addition to all of these roles, Kitase-san is the executive producer for Mobius Final Fantasy, a Final Fantasy game that
Mobius Final Fantasy has certainly been a rather successful attempt to bring graphics close to console quality to mobile platforms, so it’s rather natural to wonder whether it could ever make the jump to home consoles after its release on Steam. We asked exactly that to Producer Yoshinori Kitase during a chat at PAX West