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Guilty Gear -STRIVE-, the next entry in the long running franchise, received an exciting new character reveal trailer during last night’s Japan Fighting Game Publisher’s Roundtable livestream. Leo Whitefang and Nagoriyuki were announced for the title and they both look like a blast to play: On top of that Guilty Gear -STRIVE- has been confirmed
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Ubisoft has released a brand new trailer from Assassin’s Creed Valhalla showing off the game’s diverse locations and teasing a mysterious purpose behind Eivor’s journey to Britain. Arriving on November 17, Assassin’s Creed Valhalla is going to be the last big launch from Ubisoft in 2020 hitting both current-gen and next-gen platforms. Thus far, we’ve
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Yesterday we saw the official trailer for Ubisoft’s upcoming Far Cry 6 of which features Breaking Bad antagonist Giancarlo Esposito and Anthony Gonzalez Coco (2017). Since the trailer landed and details about the game have come to light, Giancarlo has also appeared in a few interviews openly discussing the game. An internal interview with Ubisoft Giancarlo explains who his character
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Thronebreaker: The Witcher Tales is an excellent standalone spin-off from the main franchise. The game mixes Gwent gameplay with classic Witcher story-telling, meaning you’re forced into some tough choices. Of course, Thronebreaker twists the Gwent formula at times to keep you on your toes, but Gwent fans should feel at home with this release. CD
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Dengeki Online published an interview focusing on the upcoming PS4, Xbox One, and PC JRPG Sword Art Online: Alicization Lycoris. The interview is with SAO author Reki Kawahara, SAO Editor Kazuma Miki, and SAO console games Producer Yousuke Futami. In particular, multiple parts through the interview and comments from Producer Futami hint that future SAO
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In preparation for the September release date for Crusader Kings III — Paradox Interactive’s latest entry in their Crusader Kings franchise — the developers have released another developer diary finely detailing even more gameplay mechanics. This diary deals with decisions, how to cope with stress, changes made to event scripting, and audio in the game:
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