Warning: This article contains major story spoilers for Persona 5 Royal and Catherine: Full Body by Atlus. Over the past decade, Atlus has quickly become one of my favorite developers, to the point where several of their titles are some of my favorite games of all time. Persona 5 was my 2017 Game of the
Tokyo Mirage Sessions #FE
In late 2015, I went out on a whim and picked up Persona 4 Golden for my Vita during one of the PlayStation Store’s year-end sales. Most of this purchase came down to the fact that I had heard nothing but raves from friends and colleagues about the game, and the series as a whole.
When it comes to the Wii U, a majority of people found it to be the ugly stepsister of Nintendo’s hardware lineup, but it cannot be denied that the system boasted a great number of exclusive titles, one of which included the criminally underplayed Tokyo Mirage Sessions #FE. In my opinion, the JRPG was the
When Tokyo Mirage Sessions #FE released on the Wii U back in 2015, it ended up being criminally underplayed while being one of the best games on the platform. It’s true that it is a niche title, but very well-crafted crossover title between the Shin Megami Tensei and Fire Emblem franchises. Even though it wasn’t
Tokyo Mirage Sessions #FE Encore received a new overview trailer, which works as a great summary and introduction for those new to the title. We learn about the protagonist, Itsuki Aoi, and how he ends up working for a talent agency called Fortuna Entertainment which is run by Maiko Shimazaki. Of course the business is
Tokyo Mirage Sessions #FE Encore is (thankfully) coming to the Nintendo Switch in January next year following the release of its predecessor back on the Wii U. With being an Atlus title it was confirmed during its reveal that there would be new content similar other titles under the developers belt like Persona 5 Royal and Catherine:
In the video game industry, there is non-stop talk about how basically every game ever made should be ported to the Nintendo Switch. Why that is is pretty simple: you can take it with you anywhere: you can receive a console-quality experience without requiring a TV. That is a generally good argument as to why
The WeebCast is a podcast dedicated to all thing Japanese, and today you can listen to its fourth episode, focusing on the joys and woe of localization, that at times slides into censorship. We talk about quite a few examples from positive to extremely negative, and how it’s entirely possible to offer a localization that