A few weeks back at PAX East, we interviewed the directors of The Outer Worlds–Tim Cain and Leonard Boyarsky–to learn more about what to expect from Obsidian’s latest RPG. The conversation we had with them was more of a broad look at the game that also touched on the roots of the project and some of
Tim Cain
Obsidian’s The Outer Worlds is one of the most intriguing and exciting releases of 2019. Led by some of the creators of the original Fallout, The Outer Worlds is one of the first true single-player RPGs that we’ve seen in quite a bit, separate from the mold of games-as-a-service or other multiplayer factors. The Outer Worlds seems to be
There has been a lot of talk about Stadia, Google’s upcoming streaming platform, ever since it was revealed at GDC a few weeks back. Some tend to believe that Stadia could be the future of gaming while others are hard-pressed to think it will find success in our current Internet climate where speeds are often
There are so few developers as open about their games as developer Obsidian Entertainment is with their upcoming project, The Outer Worlds. Despite seemingly new updates rolling out about the game every week, the developers always appear to have some new tidbit of information about the Fallout like RPG. This week, Co-Directors Leonard Boyarsky and Tim Cain go on a
Tim Cain and Leonard Boyarsky, Co-Directors of The Outer Worlds at Obsidian Entertainment, recently discussed the negative aspects of the massive amounts of hype for the game . During that conversation, the game’s length and size came up. While The Outer Worlds may be a bit shorter than some people might have been expecting, the developer