the last of us

There’s no denying that Uncharted and The Last of Us are two of PlayStation’s most popular first-party franchises. Not only are the games in each series loved for their narratives and gameplay stylings, but each also features some of the more beloved characters in PlayStation history, most notably, with Nathan Drake and Joel Miller being the standout
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The Last of Us Part II truly pushed the envelop regarding its story, art director, sound design, and gameplay. Its animations, specifically facial animations, are no exception. Keith Paciello, the studio animator who created the ambitious Emotional Systematic Facial Animation system, extensively details the process surrounding the creation of these in-game animations. Warning: This article
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I’m not going to beat around the bush – The Last of Us Part 2 and Crysis are obviously radically different games. One deals with the cycle of violence that people perpetuate endlessly, dehumanizing their enemies to justify their actions. The other is about big dudes in hyper-advanced suits of armor that snuff life out like it’s just another
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The time has finally come — after sustained criticism from developers, publishers, and dedicated fans, Metacritic has changed their user review system to prevent review bombing. Following blowback following the release of Naughty Dog’s flagship PS4 title, The Last of Us Part 2, Metacritic implemented a new system prohibiting fans from reviewing titles within 36 hours
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With The Last of Us Part II a week out from its release, the game has already kicked off to an incredible start. The long-awaited title has already garnered critical acclaim and reached an impressive milestone as the PS4’s fastest-selling exclusive ever released. Alongside the game’s critical and commercial success, Naughty Dog’s Neil Druckmann addressed a
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