The Division

Just announced, the upcoming Division 2 expansion, Warlords of New York, will bring agents back to the city where it all began. While some games re-imagine real-life areas, Ubisoft and Massive Entertainment’s new map is a 1:1 representation of Lower Manhattan. While talking to Ubisoft Leamington and Reflections Producer Nick Scurr, I asked if Warlords
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When it comes to publisher Ubisoft, the French-based company has seen high levels of success across several of its franchises by establishing what has colloquially been known as “the Ubisoft formula.” This, of course, is in reference to the types of games that Ubisoft has released in the last decade that largely revolve around creating
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Epic Games Store has certainly ruffled feathers in the dedicated PC gaming community. Given they are a newcomer to the market, their business decisions are under continual scrutiny from an already scrutinizing audience. And after some confusion surrounding Tom Clancy’s The Division 2, Epic Games founder Tim Sweeney has clarified a point — they will support
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Something is rotten in the state of Tom Clancy’s The Division 2. Beginning yesterday, third-party digital retailers began informing their communities that post-launch they will no longer be selling Ubisoft’s shared-world third person shooter due to upcoming retailer limitations. Even worse, this may lead to some negative impacts to customers and consumers who have already purchased The
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Coming off the release of the original game in 2016, The Division 2 seems like it is aiming to go even deeper into depicting a pseudo-post-apocalyptic America in which any sort of government order seems to have been relinquished, with the game’s newly-released live-action trailer capturing some of the emotion of a new world order. Ubisoft has
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During a demo event for Tom Clancy’s The Division 2 I was able to talk with Yannick Banchereau, Live Content Manager at Massive Entertainment. I was curious as to his perspective and experience working with Ubisoft’s worldwide studios partially due to Metroid’s reportedly similar structure that obviously ended up not working out. As the live content
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During some hands-on time with Tom Clancy’s The Division 2 I was able to speak with Red Storm Entertainment’s Lead Gameplay Designer Keith Evans. I was able to ask about working with Ubisoft’s worldwide studios and how it is to work with people who are living and working in extremely different time zones all over
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