Star Wars Battlefront II is holding steady despite the turbulent release drama that surrounded the game’s progressions system. Now, the game’s latest patch is adding to that system and more with new map combinations, a new playable hero, new star cards, and balance changes. Check out a full list of changes below. First and foremost,
star wars: battlefront ii
Modding continues to bring your wildest dreams to life. Sure, mods add new features and stories to games like Fallout 4 and other Bethesda titles, but sometimes mods let you do absurd things like changing all the dragons in Skyrim into Thomas the Tank Engine. But recently, modders gave us the ability to be Matt the Technician from the Undercover
If you’ve been having a craving for some Star Wars video games that just won’t go away, then I have some good news for you. If you were initially hesitant about picking up EA’s new title, Star Wars Battlefront II, the game has been heavily discounted across multiple retailers as well as digitally on PSN, Xbox Live, and Origin on
If you’re a fan of Star Wars Battlefront II and you want to show it off on your home screen then today is your lucky day. In celebration of the release of The Last Jedi content for the game, developer EA DICE has released two brand new static PlayStation 4 themes, although one is obviously much cooler than the other. The first
EA and DICE’s much talked about shooter Star Wars Battlefront II has today received its first, sizable, post-launch update which includes a variety of new content related to the upcoming film Star Wars: The Last Jedi. To begin, Hero characters Finn and Captain Phasma will now be available to play as in multiplayer. These characters were announced to
When Star Wars Battlefront II was officially announced earlier this year, we knew that we would eventually get content based on the upcoming (and latest) film entry in the franchise, The Last Jedi. Now that we are just over a week away from the film’s release, EA DICE has officially revealed that we will be getting four weeks of
It’s no secret that Star Wars Battlefront II has had a bit of a controversial launch. Whether it’s the game’s reliance on loot crates or the cost of heroes, both fans and haters of the Star Wars franchise have torn the game apart in the past few weeks. When EA DICE decided to turn off microtransactions a few weeks
During a presentation for investors at the Credit Suisse 21st Annual Technology conference on Scottsdale, Arizona, Electronic Arts Chief Financial Officer Blake Jorgensen commented on the quality of Star Wars Battlefront II. According to Jorgensen, Star Wars Battlefront II is “one of the best games” the publisher ever built, and this feedback comes from the players that
During a presentation for investors the Credit Suisse 21st Annual Technology conference on Scottsdale, Arizona, Electronic Arts Chief Financial Officer Blake Jorgensen talked about the controversial issue involving microtransactions in Star Wars: Battlefront II. According to Jorgensen, the company is listening to its customers, and that doing so now and down the line is “very
In an interview with VentureBeat, Lucasfilm’s brand boss Douglas Reilly shed some light on the relationship between EA and Lucasfilm. Most notably Reilly talks a little bit about how much say Lucasfilms has in the creative process as well as their contributions to decisions involving microtransactions and the direction of Star Wars Battlefront II. When
Speaking of the heated debate on loot boxes in video games, one of the points of contention is whether they can be considered gambling. At least from the United Kingdom, the answer is no, from a legal standpoint. The local Gambling Commission posted a ruling yesterday mentioned that what is considered gambling is set by
Recently, there has been a lot of discourse about the practice of loot boxes in games, mostly sparked by Electronic Arts’ Star Wars Battlefront 2. The issue has attracted the attention of the political world, and there are at least two initiatives in the pipeline. The first comes from the Belgian Minister of Justice Koen
Star Wars Battlefront II‘s release made headlines for the temporary removal of the pervasive microtransactions scheme that caused a large controversy among gamers. Yet, they aren’t gone forever, and they will return in some form after the development team changes their inner workings. At the moment, we do not know how. In recent times, the
Star Wars Battlefront II should’ve been the Chosen One. After the lackluster response to 2015’s Battlefront, Battlefront II seemed to have the breadth of content and an added campaign to please that those who felt slighted from the first game wanted in the sequel. At its best moments, Battlefront II is the game that we hoped it would be with some
Yesterday Electronic Arts announced that the controversial real-money microtransactions have been temporarily removed from Star Wars Battlefront II, promising that they will come back only after “changes” are made to the game and apologizing for not “getting it right” at the beginning. Yet, today the company posted a securities filing which included the mention that the
Rumors started to circulate tonight as all listings for Star Wars Battlefront II Crystals (the microtransaction currency used by the game) were removed from digital storefronts, including PlayStation Store, Xbox Store, Origin and Amazon. This happened just in time for the game’s official worldwide launch, which happens today or tomorrow, depending if you’re in Europe
Following the controversy on microtransactions on Star Wars Battlefront II, Executive Producer John Wasilczyk, Associate Design Director Dennis Brannvall and Producer Paul Keslin took to Reddit to respond to quite a lot of questions on the issue. First of all, we read a comment on some estimates that have been published about the time it takes
During the UBS Global Technology Conference 2017 in San Francisco, Electronic Arts Chief Financial Officer Blake Jorgensen talked about Star Wars Battlefront II, microtransactions and live services in general. Jorgensen admitted that there has been “a lot of chatter” about microtransactions in the game. He explained that what Electronic Arts is really doing is trying
Star Wars Battlefront II has been the hot talk of the gaming industry over the past few days and we have even more for you to chew on before the game launches later this week. We have recently posted the first 30 minutes of the Star Wars Battlefront II campaign on our YouTube channel for you to check
[Editor’s Note: We will be waiting until servers have gone live to the general public this Friday before posting our final review of Star Wars Battlefront II. A few days after this time, we will publish our official review with our score. The multiplayer portion of our time with Battlefront II took place at a review event hosted
Fans and critics have been lambasting EA over the weekend amidst calculations that certain unlockable heroes in Star Wars Battlefront II may take 40 hours to unlock (i.e. Luke Skywalker, Darth Vader, etc.). In an attempt to quell the response from a segment of the fanbase, the EA Community Team created a Reddit post on
I have done nothing but play Star Wars Battlefront II’s multiplayer over the last two days. While I’m reserving my full thoughts for my final review of the game, I’ve greatly enjoyed my time so far with it and I can’t wait for servers to go live on launch day. Instead, what I want to dive into is
A few weeks back, the Star Wars Battlefront II beta was open to the public and was met with mixed results. While the consensus seemed to be that the gameplay and visuals were fantastic, many fans, myself included, were worried about the progression system in the game’s multiplayer due to its inclusion of loot crates and potential
Today, DICE’s Design Director Niklas Fegraeus has announced on Twitter that the studio’s highly-anticipated game Star Wars Battlefront II has officially gone gold, which means development on the game has wrapped and is ready for production. After a ridiculous amount of hard work by every single one on the team, #StarWarsBattlefront2 has gone Gold!! Pinch my arm!
As one of the year’s most highly-anticipated titles, Star Wars Battlefront II is seeking to bring players back into a galaxy far, far away, and while the title is promising to encapsulate several generations of Star Wars, concerns about its micro-transaction systems have led EA to respond. Speaking with GameSpot, EA provided several responses to fan feedback and
Last week DualShockers was able to play the first few missions of Star Wars Battlefront II at an Electronic Arts event in New York, and we liked what we saw. One of the biggest takeaways from it though was the impact that the game would have on the franchise. We got to sit down with
EA DICE has shown a lot of the multiplayer of Star Wars Battlefront II, but not much of the single player campaign, until today. Electronic Arts just released a full trailer featuring the story of the game, which many have been waiting for, considering its much-decried absence in the first Star Wars Battlefront. At least, we
EA DICE hasn’t showcased much of the single-player story of Star Wars Battlefront II, but that’s going to change tomorrow. In a video released on the official Star Wars YouTube channel, we learn that a new story trailer is coming on October 19th, and it’s going to give us a better look on the single
There has been a lot of discussion on the loot crate system that appeared in Star Wars Battlefront II beta, but as many may have expected (since it was a beta), the progression system was very far from complete, and today DICE explained more in depth how it’ll work in a dedicated blog post. There
While only Logan and Tomas are on Episode 47 of DualShockers’ ShockCast this week, that didn’t stop them from talking quite a bit about one of this past month’s biggest gaming controversies – intrusive loot boxes and microtransactions in AAA games. Specifically, we mainly talk about their implementation in Middle Earth: Shadow of War and Star