While last fall saw the release of Gears 5, the next mainline chapter of the series, Gears Tactics has released several months later with an entirely different take on the franchise. While traditionally Gears of War has always been about third-person shooting (and Funko Pops), Gears Tactics instead brings the series into the style of
Splash Damage
The lineup of big releases for this spring has spread through a lot of different genres, from intense action games like Resident Evil 3 and Half-Life: Alyx, to platformers like Ori and the Will of the Wisps, to sprawling RPGs like Final Fantasy VII Remake and Persona 5 Royal. However, this week seems to be the time for strategy
In the last few weeks before I started up Gears Tactics to review, I had played through Gears 5 since I hadn’t quite gotten to it when it released last fall. Since it’s been some time since playing Gears of War 4, I felt familiarizing myself with the gameplay elements of Gears again would be
In a recent Polygon article, Splash Damage, the team behind Gears Tactics, gave some cool insight into how the turn-based strategy game came to be. In working with Tyler Bielman from The Coalition, the team was able to put together a rough board game design and work from there. Of course, this isn’t an incredibly
The Coalition and Splash Damage are collaborating to tell a new story within the beloved Gears of War universe. Gears Tactics is a turn-based strategy game and a prequel to the main franchise. Starring Gabe Diaz, the father of Gears 5 protagonist Kait Diaz, you will control his squad as you hunt down Locust leader
This spring has been a tricky one for the release of new games, with several high-profile releases (including most recently The Last of Us Part II) being delayed in light of the challenges that the coronavirus pandemic has presented. However, one of April’s biggest releases, Gears Tactics, seems to be primed and ready for its debut
Halo Infinite is due to launch later this year sometime alongside the new Xbox Series X. As the months go on, we keep seeing short clips of the audio process behind the upcoming Halo title, such as recording pugs, guns, and vehicles. But what about taking a trip back to the past? Martin O’Donnell, a composer well