Moving Out launched last year from developers DevM Games and SMG Studio. The game was published by Team17 and draws inspiration from the likes of Overcooked. It sees players team up to, as you’d expect, move out. In a frantic environment, players have to transport furniture out of a house and into a removal van
SMG Studio
Team17 latest game is the wacky Moving Out from developers SMG Studio and Devm Games. Given the game’s obvious Overcooked inspirations, it makes total sense for them to bring on Team17 as the publisher. The game is finally out today, meaning you and up three friends can jump in and start moving. Give the launch
Moving Out is an upcoming co-op game from SMG Studio that finds players working together to move house. Essentially it’s a mixture of Overcooked and The Stretchers. In a recent video prior to its launch this month, the accessibility and assist modes have been detailed. The video gives a wonderful look at some of the features that disabled
If there is one thing that I look forward to the least in life, it’s definitely moving. While games like Animal Crossing, Stardew Valley, and The Sims have been able to take the mundanities of life and turn them into something engaging, I couldn’t say that I have that same sort of enthusiasm for a game
Moving Out is a game from SMG Studio and Team17 which allows players to move furniture from a home, which becomes increasingly more complex as you progress, to a moving truck. However, it looks like the developer has focused on nailing accessibility and representation as revealed in various tweets over the weekend. The game takes a
The chaotic high-speed world of the Fast and Furious franchise is set to go from the big screen to your mobile device with the upcoming title Fast and Furious: Takedown. The game is set within the manic universe that has been popularized by the Fast and Furious action movies over the last two decades. The
Whenever I see a puzzle game, I always get concerned. While they can be incredibly fun and offer some of the best gaming experiences out there, they are usually done poorly. And not in terms of gameplay, but in the difficulty curve (or lack thereof). Make it too hard, and players won’t want to keep