Max Factory has given us the first look of the figma they will be producing for the upcoming game, Sekiro: Shadows Die Twice. Revealed via Max Factory’s Twitter, the figma is a recreation of the game’s protagonist. Although this is just a prototype, it looks very detailed, especially the prosthetic arm which was used to tease
Sekiro: Shadows Die Twice
Sekiro: Shadows Die Twice is out in a little more than a month which means it’s probably a good time to see if your own PC will be able to run it. Luckily, the PC specs for the game have recently appeared over on Steam to let you know more about just what you’ll need
Today, Activision and FromSoftware have released a new trailer for Sekiro: Shadows Die Twice that this time isn’t focused on combat, but instead the story. The video in question is only about 60 seconds in length and but it seems to show off a cutscene that will possibly appear near the start of Sekiro. We see the
Last month, FromSoftware’s Hidetaka Miyazaki apologized for the Bloodborne Easter egg that was included in Déraciné, the studio’s recent VR title that released in 2018. Many fans who initially saw the Easter egg concluded that it meant that FromSoftware was teasing that it would be working on Bloodborne 2 in the future, something which Miyazaki himself implied heavily
There have been a lot of questions surrounding FromSoftware’s upcoming release of Sekiro: Shadows Die Twice and how it will be both similar and different compared to some of the developer’s past games. While Sekiro largely will stray away from much of the Souls formula that FromSoft has spent years creating, there do still seem to be some
During GameInformer’s month long coverage of Sekiro: Shadows Die Twice, the next game from famed developer From Software, the conversation about a potential remaster of Demon’s Souls came up with current president Hidetaka Miyazaki. Miyazaki was the game director of the PlayStation 3 exclusive Demon’s Souls from 2009 and despite the game’s passionate fan-base, one which
During GameInformer’s coverage of Sekiro: Shadows Die Twice for their cover story a new gameplay video showing off the Hirata Estates appeared. In it the player character Sekiro approaches the Hirata Estates from on high, quickly descending towards the enemies below thanks to the grappling hook. Commentators Dan Tacka nd Suriel Vazquez talk over the
New information on Sekiro: Shadows Die Twice continues to emerge this week, painting a clearer picture of what we can expect when the action title releases this March. In a series of new details from Game Informer, an explanation of the hub area of Sekiro has been given and it sounds fairly similar to what players of
ESRB ratings can occasionally be very notable, sometimes leaking entire games, ports, or physical releases before their official announcements. Additionally, the descriptions provided can sometimes hint at the kind of content players can expect from certain titles. FromSoftware and Activision’s Sekiro: Shadows Die Twice was recently rated by the ESRB, and while its rating is a
It’s very common within the gaming industry for larger developers to have multiple projects in development at the same time. FromSoftware, a developer best known for its work on the Dark Souls series, Bloodborne, and the upcoming Sekiro: Shadows Die Twice, is no different. Apparently, the popular Japanese developer has two unannounced projects in development.
Welcome back, everyone, to DualShockers’ annual Game of the Year awards selection! We are all one year wiser, and one year more excited than we were in 2017. Thankfully, 2018 has been a rather contentious year with mega-hits like God of War, Red Dead Redemption 2 and Monster Hunter: World having a strong showing — we are in no
Sekiro: Shadows Die Twice is certainly one of the most anticipated games for next year, marking the return to a new IP for FromSoftware and its enigmatic Director Hidetaka Miyazaki, this time under Activision’s wide umbrella. In order to hear more about the upcoming game, DualShockers talked with FromSoftware Communication Manager Yasuhiro Kitao, who provided us (through
Following the end of Tokyo Game Show in Chiba, Japan, the Japanese Computer Entertainment Software Association announced via press release the winner of the Japan Game Awards Future Division. The Future Division awards the unreleased games exhibited at Tokyo Game Show that are seen as highly-anticipated, and as having the best future prospects. The awards
When Sekiro: Shadows Die Twice was first teased last year, many, I included, believed that it would be a new Tenchu. Yet, it turned out to be a slightly different beast. At Gamescom 2018 DualShockers had a chat with FromSoftware Communication Manager Yasuhiro Kitao, and we asked him whether the game was inspired by the
With the end of Gamescom 2018, another big summer event is behind us, as we gear up for Tokyo Game Show in September. This year’s show in Cologne was definitely rich with Japanese content, including Devil May Cry 5, Ace Combat 7, Resident Evil 2, Sekiro: Shadows Die Twice, and many more. Square Enix also presented Left Alive
Fans were apprehensive to hear that FromSoftware’s next souls-like game, Sekiro: Shadows Die Twice, could potentially have microtransactions. This fear was based off a listing for the game on the UK PlayStation Store that said they may be included. Well fear not, a PR representative for the studio has confirmed to COGconnected that the title will
In a recent interview with VG247, Yasuhiro Kitao, FromSoftware’s communications manager, gave some insight as to just how big the world of Sekiro: Shadows Die Twice will be. While Kitao-san didn’t necessarily give the specific amount of time players can expect to find themselves in this world, he did mention that it’s obviously going to be very different
FromSoftware’s Souls games are known for their nearly-cruel difficulty and have sparked sadistic memes like “git gud” thrown at frustrated newbies when they complain about the challenge. Apparently, Sekiro: Shadows Die Twice won’t require such massive skills, or at least you won’t need to git “insanely” gud as explained by Directror Hidetaka Miyazaki himself in a recent interview
After teasing their newest project a few months back at The Game Awards 2017, many speculated that FromSoftware would be returning to a past IP such as Tenchu or Bloodborne to make a sequel. Upon being revealed during Microsoft’s E3 2018 presentation, however, it was somewhat surprising to see that the now officially titled Sekiro: Shadows Die Twice would instead be
FromSoftware surprised many with the announcement of Sekiro: Shadows Die Twice at E3 2018, and especially for the fact that the game does not include multiplayer, which is a radical departure from the Souls games. During an interview at E3 2018, Producer Robert Conkey told DualShockers the reasoning behind that decision. This was a deliberate design choice on
FromSoftware’s Sekiro: Shadows Die Twice is certainly one of the most intriguing games introduced at E3 2018, and today we get more information about it during a livestreamed Q&A on Twitch. We learn that while the game is set in the Sengoku Era in Japan, it’s not the real world. It’s actually an original world and