As much as I love so many things about Star Wars–its universe, characters, and story–one of the most memorable elements of the series to me has always been its space battles and ships. Take it from someone that spent countless time building a Y-Wing (my personal favorite ship) out of LEGO and playing with X-Wing and
Motive
I’ll be perfectly honest, the idea for this piece came from the book Designing Games by Tynan Sylvester. Sylvester is one of my favorite developers; he worked on BioShock Infinite, admittedly my least favorite entry in the series, and then went on to found Ludeon Studios, the developers behind RimWorld. His book has little to do with the games he
While EA has had some missteps with the franchise over the years, the publisher seems to be getting back on the high ground with their Star Wars titles after the success of Jedi: Fallen Order, its single-player-focused Star Wars story. This fall, we’ll see the publisher take on a single and multiplayer title in the form of
For the past several years, EA has had control of creating official games set in the Star Wars universe, to mixed results. The publisher experienced some severe backlash with its multiplayer-focused Battlefront titles, while rebounding with a single-player, story-focused campaign in the form of Respawn’s Jedi: Fallen Order. Now, for the publisher’s next Star Wars experience, developer EA Motive is
Star Wars Battlefront II is holding steady despite the turbulent release drama that surrounded the game’s progressions system. Now, the game’s latest patch is adding to that system and more with new map combinations, a new playable hero, new star cards, and balance changes. Check out a full list of changes below. First and foremost,
Last week DualShockers was able to play the first few missions of Star Wars Battlefront II at an Electronic Arts event in New York, and we liked what we saw. One of the biggest takeaways from it though was the impact that the game would have on the franchise. We got to sit down with