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As we draw closer to the release of Asobo Studio and Focus Home Interactive’s mesmerizing title A Plague Tale: Innocence on May 14, DualShockers wanted to delve into this dark, emotional-based story that revolves around siblings Amicia and Hugo and ask its game director Kevin Choteau some questions that should give players a more in-depth
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With every Mario RPG game comes its own unique gimmick, and Bowser’s Inside Story perhaps has one of the most memorable. Enhanced for the Nintendo 3DS, Mario & Luigi: Bowser’s Inside Story encapsulates some of the best this subseries has to offer: a colorful art style, joyous music, quirky humor, sharp writing, a fun “other”
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There have been a lot of thoughts and hot takes going around the Internet lately regarding Anthem, BioWare and EA’s upcoming shared-world loot shooter. Of all those chiming in there with their own opinions on the game though, we here at DualShockers have been quiet about the game for now simply because, well, we’re not actively
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Most of us already know and love Tetris, but over the past year games like Tetris Effect and now Tetris 99 show how resilient the classic puzzle game is. While Tetris Effect displayed that it could be part of a truly spectacular visual and auditory experience, Tetris 99 answers a question that not many have
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I can imagine the development process behind Far Cry New Dawn. Ubisoft developers, project designers, and executives crowded around a conference room, pouring over the reviews of Far Cry 5, looking at the shortfalls and critiques and meticulously planning on how to improve the sequel–where to experiment on in the franchise. While the gambles they made with Far
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If anything has been clear from the beginning of 2019–even only two months in–it’s that post-apocalyptic games are thriving and here to stay. This year alone we have the playful rivalry between Far Cry: New Dawn and RAGE 2, as the two games are competing for the title of “Most Colorful Apocalypse of 2019.” Meanwhile, Days Gone is
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Among the games that released last year, Detroit: Become Human stood out not only for its narrative-driven experience that had players making tough decisions, but for its relatable characters that made its sci-fi-fueled story that much more compelling. Through characters like Kara, Marcus, and Connor, players were driven through a story that highlighted what it means
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The Grand Tour is an Amazon Prime show featuring three grown men that you either love or hate. Their motor show has ended up being developed into a video game thanks to Amazon Game Studios, making The Grand Tour Game their first foray onto consoles. The game lets you become the three frivolous presenters, allowing you to take control
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To commemorate the launch of Nier: Automata Game of the YoRHa Edition, Square Enix will be hosting a live broadcast at their Storia cafe in Tokyo’s Ikebukuro district. The event will be livestreamed via the company’s Square Enix Presents YouTube channel on February 20 at 8 p.m. JST. Interestingly, only forty people will be able to attend
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Level-5’s Yo-kai Watch series has always featured a wonderful sense of humor, but I was caught off guard with the role-playing game starting off with an extended parody of Chris Carter’s magnum opus, The X-Files. Cheekily called “The Y Files,” players get to see cartoon versions of Mulder and Scully (now called Blunder and Folly) bicker about
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During a demo event for Tom Clancy’s The Division 2 I was able to talk with Yannick Banchereau, Live Content Manager at Massive Entertainment. I was curious as to his perspective and experience working with Ubisoft’s worldwide studios partially due to Metroid’s reportedly similar structure that obviously ended up not working out. As the live content
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During some hands-on time with Tom Clancy’s The Division 2 I was able to speak with Red Storm Entertainment’s Lead Gameplay Designer Keith Evans. I was able to ask about working with Ubisoft’s worldwide studios and how it is to work with people who are living and working in extremely different time zones all over
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Disclaimer: The names/handles mentioned in this piece have been edited for the sake of anonymity, but are only a few of the experiences I’ve had. “No, no, no! NO!” The ball bounced a few feet in front of my Twinzer after being delicately knocked over by another player on the opposing team. As the ball
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