Over two years after its original intended release date, Vblank Entertainment is finally launching Shakedown: Hawaii on several platforms, including the PS Vita, today. While Shakedown: Hawaii is technically a successor to Retro City Rampage, it has clearly carved its own identity by being less focused on pop culture references and more so on fun
Interviews
Rage 2 is right around the corner. The people at Avalanche Studios and id Software are creating a true open-world sequel to id Software’s roughly eight-year-old post-apocalyptic shooter. This time around, they’ve switched the brown color palette with a more vibrant package, as well as shooting gameplay akin to 2016’s Doom. We talked to id
We finally got the first taste of Borderlands 3 gameplay at the game’s reveal event in Los Angeles, California. It has been years since Borderlands: The Pre-Sequel launched and fans are hungry for new content from the goofy loot shooter. Needless to say, it is more of the same Borderlands gameplay you know with some great quality
A few weeks back at PAX East, we interviewed the directors of The Outer Worlds–Tim Cain and Leonard Boyarsky–to learn more about what to expect from Obsidian’s latest RPG. The conversation we had with them was more of a broad look at the game that also touched on the roots of the project and some of
Dissidia Final Fantasy NT is quite divisive when it comes to the fanbase of the original PSP titles, though I enjoyed it. The game itself opts for three-on-three combat as opposed to the more traditional one-on-one fights we saw in the first two games. Currently, Dissidia Final Fantasy NT is moving into the second year of its time PS4,
With the launch of Dissidia Final Fantasy in 2008, Square Enix finally answered the requests of long time fans of the series to bring together their eponymous heroes and villains from their flagship series in a unique combat setting. Initially released on the Playstation Portable, it’s no surprise as handheld video game systems began to slide into
Final Fantasy Brave Exvius will soon be entering its fourth year in Japan with over 35 million confirmed downloads globally and only continuing to trend upward in popularity. Combining Square Enix’s iconic Final Fantasy franchise with their mobile series Brave Frontier, Final Fantasy Brave Exvius boasts hundreds of characters mixing the best parts of both aforementioned titles with the
During GDC 2019, I was given the chance to sit down with Paul Wedgwood, CEO of the newly formed Supernova Capital and Michal Szustak, CEO of Flying Wild Hog, the Shadow Warrior developer that Supernova just acquired. Our meeting took place in one of the W Hotel’s conference rooms just across from the North Hall
Obsidian’s The Outer Worlds is one of the most intriguing and exciting releases of 2019. Led by some of the creators of the original Fallout, The Outer Worlds is one of the first true single-player RPGs that we’ve seen in quite a bit, separate from the mold of games-as-a-service or other multiplayer factors. The Outer Worlds seems to be
Last week at PAX East, SNK’s latest title Samurai Shodown was on full display. DualShockers had the chance to try out the new fighting game and really enjoyed it. Following our time with the game, DualShockers was able to discuss reviving this series for a modern era with some of the game’s developers. Specifically, DualShockers
Needless to say, I’ve played my fair share of Dauntless over the past year. I find that every time I jump back into the game, it’s more compelling, more satisfying, and just plain fun. Not to mention, there has been a slew of content in just a years time. Dauntless may still be in beta on PC, but it’s
While in San Francisco for GDC I was allowed to watch and play a demo of Control, the latest game from Remedy Entertainment, the developer behind the Max Payne series, Alan Wake, and Quantum Break. Sitting in a hotel room at the Sir Francis Drake I got to talk briefly with Thomas Puha, Communications Director, as
During GDC 2019 I was given the opportunity to speak with some developers at Hardsuit Labs as well as publisher Paradox Interactive about the upcoming Vampire: The Masquerade – Bloodlines 2, which was a big surprise for myself as I hadn’t been following the developments of the Tender ARG that was ongoing at the time.
After revealing SteamWorld Dig 2 at the start of Nintendo’s first ever Nindies Presentation just a week before the system launched, Nintendo Senior Manager for Publisher & Developer Relations Damon Baker said that Nintendo was aiming to “secure a constant flow of innovative content that shows the fun of playing games” and pledged to “prioritize
Despite my luke-warm review of Far Cry New Dawn, there is a lot to truly appreciate the game and developer Ubisoft’s direction. Looking beyond the brand new RPG lite mechanics pushed into the game, there was another major change to the Far Cry formula–the creation of a storyline sequel. And while the open-ended “true ending” of Far Cry 5 would
I’ve been a longtime fan of Hörberg Productions’ Gunman Clive games so I was very happy to see them announce an entirely new title: Mechstermination Force. Described as a mix between Shadow of the Colossus and Contra, the game is a sidescrolling boss rush platformer where players take on fourteen large robots called MegaMechs. Shortly after
SEGA’s Revolve8: Episodic Dueling has just officially released for worldwide audiences, on February 5. The game takes place in a modernized fairy tale setting with humorous elements that work incredibly well in a deck-based RTS mobile game. This free-to-play title is headed by an absolute dream team of creators, including Koji Igarashi of Castlevania and Bloodstained fame, Masayoshi Kikuchi, producer of the Yakuza series,
As we draw closer to the release of Asobo Studio and Focus Home Interactive’s mesmerizing title A Plague Tale: Innocence on May 14, DualShockers wanted to delve into this dark, emotional-based story that revolves around siblings Amicia and Hugo and ask its game director Kevin Choteau some questions that should give players a more in-depth
Among the games that released last year, Detroit: Become Human stood out not only for its narrative-driven experience that had players making tough decisions, but for its relatable characters that made its sci-fi-fueled story that much more compelling. Through characters like Kara, Marcus, and Connor, players were driven through a story that highlighted what it means
During a demo event for Tom Clancy’s The Division 2 I was able to talk with Yannick Banchereau, Live Content Manager at Massive Entertainment. I was curious as to his perspective and experience working with Ubisoft’s worldwide studios partially due to Metroid’s reportedly similar structure that obviously ended up not working out. As the live content
During some hands-on time with Tom Clancy’s The Division 2 I was able to speak with Red Storm Entertainment’s Lead Gameplay Designer Keith Evans. I was able to ask about working with Ubisoft’s worldwide studios and how it is to work with people who are living and working in extremely different time zones all over
People Can Fly is a Polish game developer with a very interesting history. The studio was first established all the way back in 2002 and put themselves on the map with 2004’s Painkiller. After that, People Can Fly formed a close bond with Epic Games and helped them create Gears of War, Gears of War
While Power Rangers games have never found solid footing on modern consoles, nWay, Hasbro, and Lionsgate are looking to change that sentiment with Power Rangers: Battle for the Grid. Having worked with the franchise before on Power Rangers: Legacy Wars for iOS and Android, nWay is looking to transition their love of the brand to
Optimism is becoming a scarce commodity. The year 2018 was particularly one rife with internal anxieties, external fears, and existential dread. As that year progressed, I kept thinking about a talk I saw in person one year ago—it was Waypoint’s Austin Walker at the NYU Game Center, about where video games belong in a time
Hasbro, Lionsgate, and developer nWay were all set to announce Power Rangers: Battle for the Grid next Tuesday, January 22. Unfortunately, the YouTube channel Dante Nintendo Switch World posted the trailer and press release early, leading to the game being revealed on the same day Mortal Kombat 11 was fully unveiled. Still, nWay took this early
Ubisoft is preparing Tom Clancy’s The Division 2 for its launch in the spring, and we’re seeing more of the game now than we ever had. With a story trailer having been released, there is still much to be said about the game’s online multiplayer, specifically the player-versus-player aspect of Tom Clancy’s The Division 2.
Game development is often a process that lasts several years with teams big and small working hard and chipping away day after day on a title they are truly passionate about. That being said, some games and ports don’t always fit this mold, resulting in quirky, out of the ordinary development timelines. The Nintendo Switch
Earlier this week I covered the news about how games from the start of January 2019 onwards must now ensure that their communications systems are accessible to people with disabilities. At the initial time of writing the article, I had assumed the mentions of communications a few times made it clear that the CVAA was
Thunder Lotus, the developers behind Jotun, released Sundered for PC and PS4 last July. While DualShockers loved this Metroidvania with procedurally generated environments, it flew somewhat under the radar. Today, Thunder Lotus has brought the game into the limelight once more today with the release of Sundered: Eldritch Edition for Nintendo Switch and Xbox One
Next year, Blue Manchu’s latest game Void Bastards will be making its way onto shelves for PC and Xbox One. The project was officially announced at X018 in Mexico City last month and caught our attention quite quickly. The game’s comicbook-inspired art direction combined with the strategic gameplay is a sight to behold when in action.
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