Despite a handful of delays, Dying Light 2‘s release date is finally closing in and it’s shaping up to kick off 2022 in style. Ahead of the game’s launch, I was lucky enough to chat with Bartosz “Glova” Kulon, the mastermind and lead programmer behind Dying Light 2’s combat and parkour mechanics. Here’s what he
Interviews
We all know dating is hard, especially when it comes to online dating. Granted, 2020 has proven to be extra challenging in the dating field, which makes Five Dates, the newly-released online dating FMV sim, even more of a relatable experience than it already is. Even more impressive is the fact that the game was made
Genshin Impact by miHoYo is finally available worldwide on PC, PS4, iOS, and Android. A Switch version is also in development. Set in the fantasy world of Teyvat, Genshin Impact mixes an action battle system using elemental affinities, with open world RPG and gacha mechanics. Many eagerly awaited the release date of Genshin, seeing only
Much like the previous two games from Richard Hogg and Ricky Haggett (Hohokum and Wilmot’s Warehouse), I Am Dead oozes offbeat, chill charm with a familiar, relaxing and unique art style. Unlike their last two games, however, it’s much more grounded in reality. And unlike the trailers make it looks like, it’s not some gritty, hyper-realistic
Originally released all the way back in 2003 on the Nintendo GameCube, Final Fantasy Crystal Chronicles has a soft spot in the hearts of many longtime FF fans. Over the year, the game has gone on to become one of the most popular spin-offs in the long-running franchise. So much so, in fact, that Square Enix decided
Sakura Wars. Sakura Taisen. These words bring forth many feelings for quite a number of people both in and outside Japan. The mix of Japanese Adventure games, Dating Sim, Steampunk, Theater, Mecha, Fantasy and much more has changed anyone who has met its path. Whether you’ve actually experienced the franchise yourself, or only gazed at
Ubisoft is finally dipping its toes into the popular battle royale genre with Hyper Scape. Set in a futuristic world and familiar first-person shooting mechanics, it will surely interest players. But will it have any lasting power? We recently spoke with creative director Jean-Christophe Guyot about how the upcoming game will stand out in such
Romancing Saga Re;univerSe, the latest iteration of the Romancing SaGa series, is now available globally on iOS and Android. For the occasion, DualShockers had the opportunity to speak with SaGa series Producer Masanori Ichikawa. We were able to ask him about multiple aspects of Re; univerSe, including the game’s story, accessibility for newcomers to the
In 2020, there’s a lot on the mind of the average gamer — through a global health crisis and mass civic unrest, many games and high-level publishers are delaying their games to both respect the moment, account for changes in the work environment, and realize all possible press potential. In a way, it’s almost the
When granted the opportunity to have a 1-on-1 interview with Joe Kucan, I excitedly leapt at the chance. Joe is instantly recognizable to someone who grew up playing the Command and Conquer games, like yours truly. He’s the actor responsible for portraying the series’ iconic antagonist Kane, the leader and messianic figure of the Brotherhood
In recent years, game companies have been trying their best to implement the best accessibility practices for video games. One studio that always impresses me is Ubisoft, which seems to strive to improve accessibility features in its games, title-after-title. As part of Global Accessibility Awareness Day 2020, I had the opportunity to jump into a
This year marks the 18th anniversary of Square Enix’s long running MMORPG Final Fantasy XI. To celebrate the incredible milestone, I was able to interview Director Yoji Fujito and Producer Akihiko Matsui and get some insight into both the past and present of the game, Fujito and Matsui’s history before they worked on FFXI, what
Marcus Lehto has had an extraordinary career. His big break came when he joined up with Bungie in 1997 and worked on Myth: The Fallen Lords. After that, the company started working on Halo, which he co-created. Officially, he was the Creative Art Director at Bungie, and he made Master Chief, the iconic hulking green
Whether you watch Twitch, Mixer, or YouTube Gaming, video and live streaming has become the predominant way to enjoy your favorite gaming content. As the arena of video content expands, so does its chaos and noise. With hundreds or thousands of fans tuning in, live stream comments become impossible to read, and Discord channels are
There has never been a better time to be a fighting game fan…. okay, maybe there has been a better time, but you cannot deny how fantastic the modern fighting game scene is. Sure, titles like Street Fighter 5, and Mortal Kombat 11 are expected to be decent. But even the lesser-known games bring something
After watching a three-hour presentation on an alpha build of Larian’s Baldur’s Gate 3 at a preview event in San Francisco, I had the privilege of interviewing Larian senior producer David Walgrave about the Dungeons and Dragons-based RPG which Larian plans on releasing in early access this year. We chatted about everything; from the game’s
After getting my hands on Persona 5 Royal during a preview event in Los Angeles, I was able to sit down with Arianne Advincula, the head of Atlus West PR, for a quick yet incredibly revealing interview about the updated version of the game that’s coming to the West on March 31. We discussed the
In the day before Destiny and Warframe, there was PlanetSide. This sci-fi MMO series has always managed to have an impressive scale, even through its ups and downs. We are coming off a particularly rough year for the series as PlanetSide Arena divided fans of the series, flopped and subsequently shut down. That being said,
This past year has been very eventful for DC Universe Online and its team. Not only did the MMO go through new episodes like Justice League Dark, Metal Part I and Metal Part II, it also came to Nintendo Switch and the team behind the MMO was spun off into its own studio: Dimensional Ink
As we look back at 2019, one of the most shocking controversies (and DualShockers‘ 2019 Worst Moment of the Gaming Industry) involves Blizzard and their response to the ongoing Hong Kong protests. After Blizzard suspended Hearthstone player Blitzchung from competitive play for declaring his support for the protestors, much of the gaming community expressed their
GTFO is a hardcore horror shooter that prides itself on being a niche game. It wants to invoke fear and inspire teamwork. It wants to push its community to the limits with hardcore gameplay. Developer 10 Chambers Collective also plans to support the game for a long time — and with it arriving on Steam
Next week, Yacht Club Games will finally release Shovel Knight: King of Cards and Shovel Knight Showdown, the final two hefty pieces of free DLC for the indie darling. It will mark the end of over five years of support for that title that put Yacht Club Games on the map. While things are looking
Hilde was added to SoulCalibur 6 this week, kicking off the game’s second season of DLC. Pure Arts, a statue and collectible maker who has created tie-in products for Dark Souls III, Tom Clancy’s Ghost Recon Breakpoint and Assassin’s Creed, piggybacked off that excitement last week and unveiled their Soul Charge collection of statues. This
Fairy Tail‘s RPG adaptation was surprisingly announced by Koei Tecmo worldwide in early September. Fairy Tail initially started in 2006, and yet, Hiro Mashima’s manga didn’t get many game adaptations in the past, and none of them ever left Japan. The most surprising aspect was how despite Fairy Tail being a shonen manga, Koei Tecmo
In a blog post in 2016, Swedish developer Simogo talked about “Project Night Road,” which began production after launching the Wii U version of Year Walk. After working on several games for PC, Mac and iOS, the team wanted to do something bigger, faster and more direct. Several years later, we have Sayonara Wild Hearts,
FIFA 20 was unveiled at EA Play yesterday, and it comes with a whole suite of improvements that players have come to expect from each new entry in the annual series. In addition to the features covered in last month’s blog post, there are also gameplay tweaks to ball physics, improved animations, controlled tackling that
Back in May, Duelists around the world found out that they would only have to wait a couple more months to officially get their hands on the next Yu-Gi-Oh! game: Legacy of the Duelist: Link Evolution. In light of that news, we thought it was a good idea to catch up with Konami and get an idea of what
Sniper Elite V2 Remastered has hit shelves, and after sitting down with the game’s Senior Producer Steve Archer, we learned a bit more about the development and thinking behind the title and what goes into remastering an old fan favorite. The game is a fully-fledged remaster of the 2012 classic Sniper Elite V2 – the title
Developer Omega Force continues to deliver quality titles to fans based on licensed IPs as well as developing titles in their long-running Dynasty Warriors and Warriors Orochi series. Some of the developer’s other stand out titles include the Attack on Titan games that bring the popular manga and anime franchise to the world of video games
After I got some hands-on time with Ghost Recon Breakpoint, I had the chance to sit down with Eric Couzian, the creative director on the game. While I never have been into the Ghost Recon series too much before this meeting, I was quite eager to dive into a conversation with one of the creative minds behind the
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