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Now that Assassin’s Creed Valhalla has been fully revealed with today’s trailer, loads of information about Ubisoft’s next entry in its popular franchise has been unearthed. This includes details on each edition of the game, as well as pre-order bonuses. This Assassin’s Creed Valhalla pre-order guide will tell you everything you need to know about
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Claiming that Sakura Wars (aka Sakura Taisen) is a huge franchise is an understatement. The steampunk, East meets West stylized series featuring courageous women who act as a theater revue by day and fight demons at night left a huge mark on Japanese pop culture and on anyone who encountered it. When Sega and Red
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In the last few weeks before I started up Gears Tactics to review, I had played through Gears 5 since I hadn’t quite gotten to it when it released last fall. Since it’s been some time since playing Gears of War 4, I felt familiarizing myself with the gameplay elements of Gears again would be
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XCOM: Chimera Squad is quite the pleasant surprise. It was announced without fanfare just a few days ago, slated to release less than a fortnight later. The dislikes on the reveal videos suggest that people were unhappy with it though, and I don’t exactly blame them. With the hints and setup for an XCOM 3?
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Despite video games being a highly profitable industry at this point, there is still persistent and prevalent insecurity amongst gaming communities. To the mainstream, gaming still has many connotations and stereotypes that create a defensive and uptight attitude amongst the most fervorous so-called “gamers.” Whether the gaming community at large deserves or even needs acceptance
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While playing through Resident Evil 3 for review, I was constantly impressed by everything Capcom did with Carlos Oliveira. I never had the pleasure of playing the original RE3 release, but I’d always heard mixed reactions surrounding the U.B.C.S. soldier. In the remake, I was left wanting to know more about Carlos, wishing they’d added
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In 2019, Sekiro: Shadows Die Twice launched and was notable for its difficulty curve. It was this unchangeable difficulty that found discussions come forth where disabled players were wanting to experience the game with assists or a difficulty that suited their capabilities. Of course, abled players jumped in on the conversation, trying to “defend” the
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Marcus Lehto has had an extraordinary career. His big break came when he joined up with Bungie in 1997 and worked on Myth: The Fallen Lords. After that, the company started working on Halo, which he co-created. Officially, he was the Creative Art Director at Bungie, and he made Master Chief, the iconic hulking green
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Recently, I have been playing Resident Evil 6 (for some reason) with DualShockers‘ Managing Editor Logan Moore. It has been a blast for all the wrong reasons. However, the best thing to come out of this awfully hilarious experience is witnessing popular Resident Evil characters performing sick wrestling moves on zombies. This got me wondering, “What
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