Since its release nearly 10 years ago, Skyrim has managed to make its way onto every console ever since—if you have a system from 2005 or later, you can bet that Skyrim has been ported to it. As of yesterday, if somehow you still haven’t played the game you can pick it up for only the
CRPG
I had originally intended to start this review with an anecdote drawn from my experiences in Wasteland 3. My problem, then, is that any such story may just spoil one of the many fantastic vignettes or moments that can crop up in your playthrough. So let me instead begin with a rapid fire series of
Larian Studios has finally peeled back the curtain on the gameplay of their upcoming opus, Baldur’s Gate 3. Hosting a panel at PAX East, fans slowly shuffled into the large room, anxiously waiting to sink their teeth into the newest entry of this fabled franchise. Over an hour later, I left that panel, and damn it,
After watching a three-hour presentation on an alpha build of Larian’s Baldur’s Gate 3 at a preview event in San Francisco, I had the privilege of interviewing Larian senior producer David Walgrave about the Dungeons and Dragons-based RPG which Larian plans on releasing in early access this year. We chatted about everything; from the game’s
Belgian game studio Larian has established itself as a master of tabletop-based CRPGs ever since Divinity: Original Sin released in 2014. The studio’s impressive Divinity: Original Sin 2 convinced Wizards of the Coast that Larian could handle the Baldur’s Gate IP according to Larian senior producer David Walgrave. With Baldur’s Gate 3, Larian takes its successful Divinity formula