Need for Speed: Hot Pursuit remains one of the high watermarks for the long-running series. It was Criterion Games’ first game since releasing the wildly successful Burnout Paradise and the studio’s first go at the Need for Speed property. Hot Pursuit built on that successful foundation while also taking the series back its roots. Well,
Criterion
Burnout Paradise Remastered on the Switch is excellent. It looks the way you remember it, runs like a dream, and offers a complete package with tons of things to do and cars to collect. But it’s also a port of a two-year old remaster of a 12-year old game, which released at a $49.99 USD
EA Play is happening later today and we’re sure to see several exciting, new announcements. One of those could be some type of remake or remaster of Need for Speed: Underground and its sequel. The Need for Speed Twitter account posted a new video today that’s just the Need for Speed: Heat logo with Lil’
Need for Speed Heat launched late last year as the twenty-fourth installment in the long-running NFS franchise. At the time, racers were only able to compete against other players on their console. With its final update, developer Criterion is opening the world up to everybody. Starting tomorrow, racers will enjoy cross-play support on PC, PS4,
Star Wars Battlefront II is holding steady despite the turbulent release drama that surrounded the game’s progressions system. Now, the game’s latest patch is adding to that system and more with new map combinations, a new playable hero, new star cards, and balance changes. Check out a full list of changes below. First and foremost,
Last week DualShockers was able to play the first few missions of Star Wars Battlefront II at an Electronic Arts event in New York, and we liked what we saw. One of the biggest takeaways from it though was the impact that the game would have on the franchise. We got to sit down with
As someone who seems to be in the minority that loved 2015’s Star Wars Battlefront, the game’s sequel — Star Wars Battlefront II — has easily been one of my most anticipated games slated to release this fall. I was able to check out Battlefront II earlier this year at EA Play and came away quite impressed with the changes
Earlier today, developers from DICE, Criterion, and EA Motive discussed their collaboration and how three studios have been able to come together to work on Star Wars Battlefront II. Sitting down for Playstation Blog, Craig McLeod of DICE, Mark Thompson of Motive, and Matt Webster of Criterion discussed what they’ve learned from Battlefront 1 and