cd-projekt

Masahiro Sakurai – director of Super Smash Bros Ultimate (Switch) – recently spoke on Cyberpunk 2077 (PC, PS4, PS5, Xbox One, Xbox Series X) and CD Projekt Red in his usual biweekly column in Famitsu magazine. While Super Smash Bros Ultimate players are currently enjoying Sephiroth, Sakurai is spending some time on Cyberpunk 2077. In
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Johnny Silverhand, the beloved companion of Cyberpunk 2077 protagonist V, arguably gets much of his popularity from his likeness to famous American actor Keanu Reeves. However, CD Projekt Red Senior Concept Artist and Coordinator Lea Leonowicz’s ArtStation revealed some concept artwork of Silverhand before his attachment to the actor: Even without Reeves, it seems that
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Adam Badowski, the head of studio CD Projekt Red, has put out an official statement against the recent report written by Jason Schreier from Bloomberg. The report itself detailed the various development issues Cyberpunk 2077 has faced over the past years, with details provided by former and current employees who remained anonymous. Judging from Badowski’s
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A new report from Bloomberg, comprised of several interviews from developers (who requested anonymity to protect their careers), details the various issues plaguing the development process of Cyberpunk 2077 up until its troubled launch. Though Cyberpunk 2077 was announced in 2012 with a trailer, “the company was then still mainly focused on its last title
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With Cyberpunk 2077‘s messy launch, some sources indicated that CDPR’s focus has completely shifted to fixing the technical issues on all platforms, especially PS4 and Xbox One, rather than working on the multiplayer section of the game. However, it seems some of the multiplayer codes have already been implemented into the current version of the
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Cyberpunk 2077 has been the game on everyone’s lips since its release last month. Initial excitement for the title, which had been in development for eight years, almost immediately died down amidst reports of bugs and crashes, not to mention the game also contained light patterns similar to those used by neurologists to induce seizures
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After several years of waiting and high levels of anticipation, Cyberpunk 2077 finally made its way into the hands of gamers everywhere. However, the launch for the long-awaited title hasn’t exactly gone smoothly; across the board players are running into a litany of bugs and technical issues, which are especially noticeable with the game’s performance on
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On December 9, Japanese and Chinese studio PeroPeroGames sent its staff a message notifying them they all have December 10 as a day off to play Cyberpunk 2077 . The PeroPeroGames Twitter account shared a comical tweet explaining the situation. 明日は時空乱流が発生し、一部の地域では短期間で2077年に飛び込む現象が発生する見込みでございます。社員の安全を保証するため、弊社では明日中臨時休暇とさせていただきます。 中の人も2077年に出かけますので、ご承知おきください。 明後日からは通常営業となります。 pic.twitter.com/mQozC5oIQ2 — PeroPeroGames (@PeroPeroGuys) December 9, 2020 The tweet from the PeroPeroGames
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As one of the most highly-anticipated titles of the year, Cyberpunk 2077 has been long in development by CD Projekt Red for several years, requiring the full force of the Polish company to deliver. While CD Projekt Red has previously expressed the desire to try and reduce crunch on its employees and developers–extended periods of work
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Following Nvidia’s latest event which saw a new trailer for Cyberpunk 2077 debuting, rumors began circling over on Reddit that CD Projekt Red’s upcoming RPG could end up being quite beefy when it comes to the install size. Fortunately, those rumors were quickly debunked by CDPR itself. Over on Twitter, CD Projekt’s Global Community Lead, Marcin Momot,
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Despite coming to a variety of different platforms, Nvidia today made the best case so far to play this year’s highly-anticipated release of Cyberpunk 2077 on PC over anything else. During Nvidia’s presentation which unveiled the new RTX 30 Series graphics cards that are slated to begin launching later in September, the hardware manufacturer showed off what
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