BioShock

All the way back in 2011, Ken Levine, the creative director of what was then Irrational Games, announced that a new installment in the BioShock series was being planned for Sony’s PlayStation Vita platform. At the time, much wasn’t known about the project, but the thought of seeing the critically-acclaimed shooter franchise come to a
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It looks like Catherine: Full Body and XCOM 2 are headed to the Switch. Both titles were rated for Nintendo’s platform by the Korean Game Rating and Administration Committee last month, and the listings were spotted by ResetEra member sinonobu Sunday morning. BioShock: The Collection, which was recently rated in Taiwan, also appeared in the
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System Shock, the classic RPG that played a large role in inspiring Bioshock, is getting a full-on remake. While developer Nightdive Studios has released gameplay videos before, this latest pre-alpha demo stream reveals more than ever before. Although it’s in pre-alpha, System Shock has plenty of polish on it already. At the start of the stream, we’re thrust
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Take-Two Interactive owns notables developers and publishers like Rockstar Games, 2K and Private Division, and it has reported positive results for its performance in Q2 2019. While Take-Two’s financial results statement revealed things such as the release window for the Nintendo Switch port of The Outer Worlds, Take-Two CEO Strauss Zelnick also teased what games
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Close To The Sun is the latest release from developers Storm in a Teacup. The game is a narrative-driven horror adventure that takes place aboard a ship created by Nikola Tesla. You play as Rose, an investigative journalist searching for her sister. Check out the moody trailer below. It really sets the tone. From the
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In an interview with DualShockers, Void Bastards creators Blue Manchu talked about the workings, thoughts, and actions behind the creation and development of the game. In one of our questions, we asked Jonathan Chey (original co-founder of Irrational Games and lead programmer/designer on Void Bastards) about inspiration and lessons he took from the development of BioShock and System Shock 2 when
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In an interview with DualShockers, Void Bastards creators Blue Manchu talked about the workings, thoughts, and actions behind the creation and development of the game. In one of our questions, we asked the team about accessibility due to the game being a color-driven project. “Good question, we’ve definitely thought about this although it’s probably not something we’ve
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Shawn Elliott was a key level designer on the Irrational Games development team that released Bioshock Infinite nearly five years ago. Since that time, Elliott moved to Arkane Studios in Austin, Texas to work on the 2017 edition of Prey. According to a job change on his LinkedIn page, it seems like Elliott’s future is now once
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Sony Interactive Entertainment is offering several fantastic titles at a discounted price in a Halloween-themed sale this month. From now until October 31st, save big on more than 100 games available on the PlayStation 4, PlayStation 3, and PlayStation Vita. While numerous AAA titles are launching within the final months of 2017, those who are
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