Bethesda Softworks

When Bethesda first revealed The Elder Scrolls: Blades, the upcoming mobile game set in the Elder Scrolls universe, at E3 this past summer, the intention was to release the game before the end of 2018. Well, that is no longer that case as the game’s release window has now changed. Announced today via the official Elder Scrolls Twitter
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Fallout 76 was one of the most anticipated titles set to arrive in the later half of the year thanks to its blend of multiplayer within the richness of the Fallout universe, and while the final product left something to be desired among some fans, more outcry has arisen surrounding the quality of one of its merchandise items
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It’s hard to imagine Bethesda’s pitch for Fallout 76. “We have a huge dedicated player base for our single-player franchise. We should take away all of their favorite parts of the game and have these traditionally-isolated players play together.” Fallout 76 tears down the divisions between players by allowing them to play cooperatively. What’s left standing, however, is
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We’ve known for some time now that the only instances of microstransactions within Fallout 76 would be for that of character customization items. Today, Bethesda has detailed more of just how these customizable items will be sold. All of the various clothing items, weapon skins, emotes, and additional gear will be sold through the Atomic Shop. The storefront is accessible
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Despite having Fallout 76 launch in less than a month and a ton of other games in the pipeline, perhaps the biggest moment for publisher Bethesda in all of 2018 was when it revealed both Starfield and The Elder Scrolls VI at E3, the next two titles that Bethesda Game Studios will be creating in the coming years. It was
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The Fallout 76 beta, otherwise known as the Break-It Early Test Application (B.E.T.A.) is scheduled to kick off tomorrow for those on Xbox One and recently, the start times for the first public demo of the game were unveiled. In a recent tweet, Bethesda announced that the first session of the Fallout 76 beta on Xbox One will kick
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The Fallout series has always been one that takes players to a variety of different locations around the United States and Fallout 76 is no different, this time taking place in the hills of post-apocalyptic West Virginia. The state of West Virginia is taking advantage of this newfound spotlight that is being shed on their homeland and has partnered
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Arkane Studios has been one of the industry’s most prominent proponents of single-player experiences that allow the player to test new things out in a given environment. These ideas are at the root of every Arkane game which made it all the more interesting when they revealed that they’d be making releasing Prey: Mooncrash, a new
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After spending hundreds upon hundreds of hours in post-apocalyptic environments, it is almost commonplace that you get attached to them. Whether we are talking Fallout 4‘s Commonwealth, Fallout 3‘s Captial Wasteland, or Fallout: New Vegas‘s… erm… New Vegas. And now developer Bethesda Softworks has tipped their hands at what Fallout 76‘s next nuclear playground will be called: Appalachia. For
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During today’s Apple Event from the Steve Jobs Theater, Bethesda Game Studios’ Todd Howard appeared to show off some new footage of The Elder Scrolls: Blades running on the newly announced iPhone XS. The footage that we see of Blades isn’t all that different from what we saw of the game at E3, but we once again get to
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During a panel from QuakeCon, Fallout 76 Game Director Todd Howard, Development Director Chris Meyer, and Project Leader Jeff Gardiner talked about the much-anticipated survival game. About PvP, Howards explained that when you hit someone for the first time you do reduced damage. It’s like an invitation to PvP or a slap at somebody in a
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During a panel from Quakecon, Bethesda’s very own Todd Howard provided more footage and information about the studio’s upcoming online survival game Fallot 76. We get to see the Character ID Badge feature at the end of character creation (which according to Howard has been improved from previous games). This uses the game’s photo mode
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The DOOM Eternal news out of QuakeCon just keeps coming, this time in regards to multiplayer. When speaking with Polygon while at QuakeCon, id Software’s Marty Stratton confirmed that the standard competitive multiplayer from 2016’s DOOM will be returning in DOOM Eternal, though they aren’t ready to talk much about that. “The Invasion stuff is just kind of one of the
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The DOOM Eternal news just keeps flowing out of QuakeCon, today. During a Q&A roundtable with members of the press, id Software’s Marty Stratton spoke a bit more about DOOM Eternal and how it will differ compared to the previous game. One of the more specific things that Stratton said won’t be coming back this time around will be
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During Bethesda’s keynote at QuakeCon, the publisher announced that its multiplayer first-person shooter Quake Champions is going permanently free to play. While there have been free windows before, now players will be able to download the game and get into the action at their own leisure either through Bethesda’s own launcher or via steam. The switch
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After hearing rumors earlier this week, Bethesda confirmed as much today and announced at QuakeCon that both RAGE and DOOM will be added to Xbox Game Pass. RAGE originally launched back in 2010 and released on Xbox 360, PS4, and PC while DOOM released just a few years back on Xbox One, PS4, PC, and later Switch. Both games have both officially joined
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Prey: Mooncrash is one of the more interesting pieces of DLC that I’ve come across in quite some time. Taking the core of the Prey formula, Arkane Studios has turned Mooncrash into a rogue-lite that sees you repeatedly trying to escape from the Pytheas Moon Base in a variety of different ways. It’s a strange shift to make, but overall it’s one
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