Baldur’s Gate

After watching a three-hour presentation on an alpha build of Larian’s Baldur’s Gate 3 at a preview event in San Francisco, I had the privilege of interviewing Larian senior producer David Walgrave about the Dungeons and Dragons-based RPG which Larian plans on releasing in early access this year. We chatted about everything; from the game’s
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Belgian game studio Larian has established itself as a master of tabletop-based CRPGs ever since Divinity: Original Sin released in 2014. The studio’s impressive Divinity: Original Sin 2 convinced Wizards of the Coast that Larian could handle the Baldur’s Gate IP according to Larian senior producer David Walgrave. With Baldur’s Gate 3, Larian takes its successful Divinity formula
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With BioWare, you have to wonder where its old team members from the developer’s Mass Effect heyday have gone. As it so happens, a few of them are now heading a new studio from Magic: The Gathering and Dungeons & Dragons publisher Wizards of the Coast. Dubbed Archetype Entertainment, Wizards of the Coast have already gathered ample talent to make
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Publisher Skybound Games and developer Beamdog have announced a partnership that will bring Bioware and Black Isle Studio’s Baldur’s Gate, Baldur’s Gate ll, Baldur’s Gate: Siege of Dragonspear, Icewind Dale, Planescape: Torment, and Neverwinter Nights to consoles in 2019. Beamdog has previous experience updating these classic RPGs to modern PC machines with Baldur’s Gate, Neverwinter Nights and Planescape: Torment. Now, six of their fan-favorite games
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