Atsushi Inaba

New talk of Scalebound still manages to pop up, even when it’s been more than three years since its cancellation. Appearing on the latest episode on IGN’s Unlocked, Xbox head Phil Spencer was asked about the ill-fated project from PlatinumGames and any hope of its development restarting. “We’re not working on it,” Spencer said. “I’m
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PlatinumGames published on their official site an interview with the staff working on the in-house engine the studio has been developing, the tentatively titled Platinum Engine. The interview reveals what kind of objectives and necessities pushed forward the creation of this engine. We summarized everything below. In the interview, we learned how the development of
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The Wonderful 101: Remastered has crossed the $2 million mark in the home stretch of its Kickstarter campaign, funding further additional content in the form of “Luka’s Second Mission,” and unlocking two more stretch goals with less than 24 hours to go. The new stretch goals are orchestral re-recordings of the game’s “Tables Turns” and
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The past few years have seen PlatinumGames grow exponentially, coming off several acclaimed and commercially-successful titles like NieR: Automata and Astral Chain, along with a recent investment from Tencent for future development. Specifically, the company has its eyes on increasing its self-publishing efforts, with the “Platinum 4” initiative highlighting some of the biggest plans that the
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Just as teased last week, PlatinumGames via this week’s Famitsu magazine announced a brand new project tentatively titled Project G.G. Directed by Hideki Kamiya, Project G.G. is supposed to be the final part of the Hero Trilogy, which started with Viewtiful Joe and continued with The Wonderful 101. All of this information was revealed via
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It looks like PlatinumGames is set to pull another ace from its sleeve. Via Ryokutya2089’s magazine leaks, the studio has a “major announcement” that will be made soon through the Weekly Famitsu Magazine releasing on February 27 in Japan (officially titled Weekly Famitsu Magazine March 12, 2020 Issue). What this announcement might be about is
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On August 30, PlatinumGames and Nintendo will be releasing Nintendo Switch exclusive Astral Chain. That game features a “Synergetic Action” system that has players fighting with two different characters at once. As the simultaneous control of characters sounded a bit like the the core concept of Scalebound, Microsoft and PlatinumGames’ infamously canceled title, some people
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It has been a big past few years for PlatinumGames with the release of NieR: Automata in 2017, the announcement of developing Bayonetta 3, and the more recent reveal of Astral Chain. In the midst of all of this though, PlatinumGames’ studio head Atsushi Inaba has said that 2019 is a very big year for the company, for more
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Today, during a panel at Bitsummit hosted at the Miyako Messe venue in Kyoto, PlatinumGames’ Hideki Kamiya and Atsushi Inaba talked about several interesting topics related to the studio. Asked about their favorite game genres, Inaba-san explained that he likes games with really in-depth stories. When it comes to really hardcore action games, they’re in
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PlatinumGames’ has gained quite the following over the past eleven years from working on a variety of critically acclaimed action-oriented games, but all of them were published by another studio or based on an already established IP. Although they have teased it before, Head of Development and Producer Atsushi Inaba confirmed to GameInformer in an interview that the company is actively
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