Bloober Team’s third-person horror adventure The Medium is now available on PC and Xbox Series X|S, and if you’ve missed out the review on the title you can read it here. But after pre-loading the game and jumping in, I took a look at the settings for the game for accessibility purposes, and here’s what’s available in
accessibility
I remember being a young’un and getting excited as the next subscription for my PlayStation Official Magazine, PC Gamer Magazine, or the Official Xbox Magazine would land in the shops. I’d be excited about the content within the pages; reviews, editorials, and facts tucked away in boxouts. But the biggest selling point came with each
Throughout 2020, accessibility in video games has boomed thanks to studios wanting to allow more players the means to enjoy their games. Turtle Rock Studios’ Back 4 Blood went into closed alpha on December 17, 2020, and even with the game slated to launch in June of next year, there’s already a good range of
Cyberpunk 2077 has been possibly one of the most highly-anticipated video games from CD Projekt Red. A futuristic RPG that has seen delays, reports of transphobia, and crunch culture, as well as the studio also refusing to share information about the game’s accessibility. As a result, disabled players continued to be ignored as they requested
The review embargo for Cyberpunk 2077 lifted yesterday, with outlets sharing both scored and unscored reviews but also sharing a wealth of information, such as teasing photo mode photos, and where to find Hideo Kojima. However, GameInformer noted a concerning thing in relation to light patterns used in the game and that they’re similar to what
Marvel’s Avengers will get a new gameplay showcase this June. That will likely be an exciting time for interested fans. However, today the studio announced some important updates concerning accessibility and diversity in the upcoming game. Crystal Dynamic’s Meagan Marie (Senior Community & Social Media Manager) and Mariah Robinson (Game Designer) sat down to talk
In recent years, game companies have been trying their best to implement the best accessibility practices for video games. One studio that always impresses me is Ubisoft, which seems to strive to improve accessibility features in its games, title-after-title. As part of Global Accessibility Awareness Day 2020, I had the opportunity to jump into a
Firaxis Games’ latest title XCOM: Chimera Squad is finally here and it brings fans of the previous installments in the series even more turn-based strategy fun. This time players take are within City 31 where aliens and humans are attempting to get along with cohabitation. But what about the options and accessibility features present within the game
Moving Out is an upcoming co-op game from SMG Studio that finds players working together to move house. Essentially it’s a mixture of Overcooked and The Stretchers. In a recent video prior to its launch this month, the accessibility and assist modes have been detailed. The video gives a wonderful look at some of the features that disabled
Nintendo has released its latest firmware update bringing the console to 10.0.0. The update that launched last night is fairly beefy in regards to what additions it brings to the console, so let’s get right into it. A bookmark feature has been added to the news section, now allowing the user to favorite specific news
In 2019, Sekiro: Shadows Die Twice launched and was notable for its difficulty curve. It was this unchangeable difficulty that found discussions come forth where disabled players were wanting to experience the game with assists or a difficulty that suited their capabilities. Of course, abled players jumped in on the conversation, trying to “defend” the
Square Enix’s Final Fantasy 7 Remake is nearing its official release date of April 10, and you can find out what DualShockers thought about the game through our review. In addition to that, we wanted to highlight some of the accessibility features that seem to be present from day 1. A small post to give players a
A brand new PC mod for Studio MDHR’s Cuphead has introduced an assist mode in a similar way to Celeste. The mod is intended to give the player some assistance in overcoming the games difficult gameplay. “Assist Mode” is the name of the mod and was inspired by Celeste which included an assist mode allowing the player to
While this might be months late to the party, it’s still news that’s worth sharing for the purposes of accessibility. Metro Exodus launched back in 2019 and a review on Can I Play That? a website that focuses on accessibility in video games, resulted in 4A Games making changes to the accessibility features in an incredibly detailed
Even though we still don’t know a lot about Rare’s upcoming new IP Everwild, Rare has made one thing clear: it wants the game and its marketing to be inclusive. Microsoft has been one of the more proactive publishers in the accessibility scene. Not only have they released the Xbox Adaptive Controller, but they’ve been
The Legend of Zelda: Breath of the Wild fans have made some really amazing things, but this new heartwarming video is something else. In a recent Tweet, we can see a father and daughter showing off a state of the art adaptive controller. Using the Microsoft Adaptive Controller as a base, he has made a totally
Always leave it up to Sony Santa Monica and God of War director Cory Barlog to be the even-keeled voice in the room. Over the past couple of weeks, a debate has been raging among the development, critic, and average gamers on whether difficult games should come with accessibility options, and to what extent developers should dedicate
While not a video game for smashing your WASD keys, or flicking your analog sticks about, Yellow Subs Machine is a tool to be used with video game creation, specifically the Unreal Engine 4. This tool, launched today, is designed to aid developers with creating subtitles in video games. Created by game designer and programmer
Crackdown 3 is finally here after many years of being delayed and leaving us all anticipating its arrival, however one user who was sent a review copy noticed that the title supports game transcription through the Xbox One’s Ease of Access settings which is also available for Windows 10. The video you can watch below shows
As Star Citizen gets further into development, a new video from the official YouTube channel introduced a large amount of information regarding the games current state. One piece of information that stood out was the introduction of ASL (American Sign Language) being implemented into the game. On February 7, Star Citizen pushed a new video live, it detailed specifics such
Earlier this week I covered the news about how games from the start of January 2019 onwards must now ensure that their communications systems are accessible to people with disabilities. At the initial time of writing the article, I had assumed the mentions of communications a few times made it clear that the CVAA was
Being deaf, I’ve often made jokes about bad subtitles that are too small to read. Just in the past few years we’ve seen a few examples of how games have stumbled when it comes to implementing proper subtitles, such as Wolfenstein II: The New Colossus with its tiny subtitles that blend, or walls of text in Fallout 4.
I can only imagine how difficult it would be to not have the chance to play a game due to accessibility issues within the actual game. Unfortunately, that has been a real issue of late when developer Toys for Bob and publisher Activision came under fire due to the lack of subtitles in their latest title