During Bethesda’s E3 2019 press conference, the company announced Orion, new software that’ll allow developers to optimize their games for streaming. This software technology should allow streaming options on the upcoming consoles from Sony and Microsoft, as well as the Google Stadia to work well.
If you’d like to try out Orion for yourself, Bethesda will allow players to play DOOM (2017). All you have to do is register over at Slayersclub.com. More information regarding that will be revealed within the coming weeks.
We also got the chance to see Orion running DOOM on a cellphone. The software will support native 4K as well as 60 frames per second regardless of what platform you choose to play on. No other details were given but we’ll be sure to update you once we find out more.
According to Bethesda, it sports the following benefits:
Major Performance Benefits: Integrated within the game engine itself, Orion can achieve dramatic latency reductions of up to 20% per frame plus up to 40% less bandwidth required.
Complementary Technology: Orion’s software innovations work seamlessly with nearly any game, game engine, or streaming provider, making Orion’s incredible performance benefits an additive benefit to innovations in hardware and connectivity from streaming providers.
A Better Streaming Experience for Players: A game using Orion offers high-speed performance with imperceptible latency, even in a twitchy shooter; lower usage against ISP bandwidth caps; and a wider availability, making quality play available to players living far from data centers.
Flawless Execution and Ease of Use for Developers: The Orion SDK is easily integrated into almost any game, which means developers can deliver best-in-class experiences to players through streaming, with minimal additional development effort.
Lower Costs, Wider Reach for Streaming Providers: Orion can help providers reach larger audiences, at reduced costs, with a superior level of service. Orion makes possible substantially reduced capital investments in data centers, and can materially lower the cost of operating a streaming service.
While this seems like a strange announcement for E3, which normally seems more consumer-facing than a GDC, make no mistake — this is an industry trade show. While it is unclear if Bethesda is looking to license Orion to other developers or publishers, this software may become as popular as Engines like Unreal or Havok if streaming takes off. Being able to better optimize and minimize data usage is a cornerstone to making streaming a viable gaming option, and helps both the developer/publisher and player on costs.
Oh, and if being licensed out it has the ability to make Bethesda (more) filthy stinking rich.
In other news, we got our chance to see Shinji Mikami’s next project, titled GhostWire: Tokyo. Furthermore, Bethesda showed off new content in Fallout 76, Rage 2, and Wolfenstein: Youngblood.
The post Bethesda Announces Orion; Software That Will Allow Developers to Optimize Games for Streaming by Jordan Boyd appeared first on DualShockers.