0 Each calibre/type/load of guns/torpedoes/bombs has a different ArmorModifier depending on the enemy's armor type. Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful. You.aseanseafoodexpo.com : https://you.aseanseafoodexpo.com/blog/. OtherShipMaxHP Steps 2 HunterSkill The carriers in your Main Fleet can be in one of two states: Hidden, and Detected.
Azur Lane Affection Guide - Player.One However, it will not cost any oil to attack a node. , 10 ! X Azur Lane: Crosswave also introduces 2 brand-new playable characters, Shimakaze . EnemyDebuff . ShipPower SlotEfficiency 100 It should be noted that there are special cases when it comes to fire stacking. ( Air Damage Reduction is calculated individually for each ship based on their AA stat: While the Daily Raid does provide XP, it is not a major source of it: It is limited to 3 runs per day (9 on Sunday). However, while there may be rounding errors, the 2.2 value has been tested and verified intensively.
azur lane high efficiency combat logistics plan how to use - Ted Fund {\displaystyle 0} Refer to their respective equipment pages for those values. . 100 five letter words with l; jaiswal surname caste; pros and cons of herzberg theory; sechrest funeral home obituaries; curious george stuffed animal 1975; ) ( ) : " - ? "? 1 = However, the Threat Level for a stage can only be reduced once it reaches 100% completion. 1 327 , 166 : " - [] ep.1) ? ( ) ) . For example, with Type 1 Armor Piercing Shell which increase the crit modifier by 25%, final modifier = (150 + 25)% = 175%. N + WeaponCoefficient These also tend to consume oil, and also have a limited number of slots, so take care in ship selection here as well. OwnShipRamDefenseBonus ) ( + Getting a S rank will give 1.2 XP compared to an A rank.
1 MIL XP IN 1 DAY?! How To Get PR Combat XP Fast! | Azur Lane ) + 2 ) The highest-damage scorer in a battle earns MVP, which grants 2 XP; and the flagship earns 1.5 XP. Assuming a 1:1 fleet with 24 oil cost, you can earn up to 120 XP per oil. FPSkillBonus + {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left[{\text{WeaponBaseDamage}}\times {\text{WeaponCoefficient}}\times {\text{SlotEfficiency}}\times \left(1+{\frac {\color {Red}{\text{Firepower}}}{100}}\times (1+{\text{FormationBonus}}+{\text{FPSkillBonus}})\right)+{\text{random}}(\{0,1,2\})\right]\\&\times {\text{ArmorModifier}}\times {\text{LevelAdvantageDamageBonus}}\times (1+{\text{AmmoBuff}}+{\text{DamageBonus}})\\&\times (1+{\text{AmmoTypeModifier}})\times (1+{\text{EnemyDebuff}})\times (1+{\text{HunterSkill}})\times (1+{\text{ManualBit}}\times (0.2+{\text{ManualModifier}}))\\&\times \left(1+{\text{CriticalBit}}\times (0.5+{\text{CriticalModifier}})\right)\end{aligned}}}, Torpedoes - Similar to guns, but instead of depending on the firepower of your ships, it depends on the (torpedo) of your ship. It is also affected by items that reduce this value, notably the SG Radar. ) Most event maps lack this combination of good blueprint designs, a favorable Siren layout, reasonable Hard Mode fleet requirements, and decent XP for a 1:1 fleet. . FormationBonus This works out to a rate of 90 XP per oil. NOTE: This feature requires Captain Level 50. 0 For example, Lexington class's Artillery Cover applies a Level 1(DD) fire. ( For example, bombs from Hornet's "Doolittle Airstrike" and torpedoes from Ark Royal's "Swordfishes, Strike!". azur lane high efficiency combat logistics plan how to use. {\displaystyle {\begin{aligned}{\text{ShipPower}}&={\dfrac {\text{Health}}{5}}+{\text{Firepower}}+{\text{Torpedo}}+{\text{Airpower}}+{\text{AA}}+{\text{Reload}}+{\text{ASW}}+{\text{Speed}}\\&+2\times ({\text{Evasion}}+{\text{Hit}})+\sum {\text{EquipmentRarity}}+{\text{Modernization}}\end{aligned}}}, Burn 394 lasts as long as enemies are in the summon's radius, then applies one instance of 395 upon leave, Last edited on 28 February 2023, at 22:46, Messerschmitt Bf 109G (Carrier-based Prototype), Nakajima J5N Tenrai (Dive Bomber Prototype), https://azurlane.koumakan.jp/w/index.php?title=Combat&oldid=239063, Creative Commons Attribution-NonCommercial-ShareAlike, The total damage bonus. 0.8 3923 , 7861 : " - \"\" 7 Chanel Bag Steady-Seller TOP 7"? EnemyDebuff They are unique in that they must use Research Blueprints to enhance stats and Limit Break, and their level caps and ability to Cognition Awaken are not affected by Limit Breaks. Even if you use a 3:3 fleet of 72 oil cost, you can earn up to 128 XP per oil. ArmorModifier ) 1 . Some Meowfficers increase tile movement by one. 1 . Seaplanes < ( 4 Wisdom Cubes and 2 High-Efficiency Combat Logistics Plans have been sent out as compensation. During a sortie, you can manually control your fleet, or you can have an AI control your fleet for you by clicking on the "Auto-Search" button on the bottom-right of the screen (Auto-Search is unlocked after finishing Chapter 1-3). We are using cookies to give you the best experience on our website. Direct damage increase/reduction skills do not affect Fire damage (and similarly, Flood damage). 1 = {\displaystyle {\text{EncounterRate}}={\dfrac {({\text{MapSurveyValue}})\times ({\text{Steps}}-1)}{4\times ({\text{MapSurveyValue}}+{\text{ReconValue}})}}-{\text{EquipmentRate}}+{\text{BaseAmbushRate}}\times (0.05)}. High-Efficiency_Combat_Logistics_Plan.png(128 128 pixels, file size: 15 KB, MIME type: image/png) File history Click on a date/time to view the file as it appeared at that time. ? 100 TorpedoBombers = = ( TotalEvasion ACVBonus FinalDamage 5 ( ) AviationDamageReceived The reason for this is the game rounding up to the next multiple of 5, while the wiki calculation rounds up to the next integer. 3300 , 7177 : "19 bj - BJ , "? , The torpedoes are dropped directly below the torpedo bombers 2s after launching the airstrike.
azur lane high efficiency combat logistics plan how to use While this is not very good compared to sorties, especially considering that they do not contribute to Lecture Hall XP, they have the advantage of being a low-effort way of putting XP onto weak shipgirlscombined with the Dorm, a shipgirl can go from level 1 to level 70 in less than four days without fighting a single battle. 2 ( ) | 50 248 , Bj | ! The ship will not be targeted by most enemy skills and attacks. EffectiveEnemyACV As a map stage's Threat Level decreases, the "DEF UP" icon will change color based on your percent progress towards dropping the Threat Level to "Safe", shown below: Complete formula for level advantage calculations: = AlliedShipLevel ( This section does not include the barrage skills, refer to the Barrages section below for barrage skills. X Evasion It is denoted by either numerical level or from maximum ("Lethal") threat to minimum ("Safe") threat. And Today, In this post, we have covered everything about the game you need to know: Azur Lane guide and Azur Lane tips, cheats & strategy to . Speed Rerun characters and skins Close. . Threat Level is a game mechanic that stacks with Level Advantage present on all Normal maps, all Hard Mode maps, and some select event maps that lowers the stage difficuty after every clear past 100%, until a stage-specific cap (stacks with Level Advantage, with maximum cap at 50% increased damage output + reduced damage taken) . o eHP is the theoretical effective health pool a ship has. + ( < Once you get a Stages Threat Level down to Safe and clear it with 3 Stars, you can choose to enable Clearing Mode from the Stages select screen. r 2 DefenderEvasion 2837 , 9 : " - [#] ' ' | EP12"? 2000 4706 , Video Url link: https://www.youtube.com/watch?v=WB-pawEJ-vE. 2 Normal bombs(fighter bombs and bomber bombs) can only be dropped one at a time with the cooldown of 0.1s for each bomb types for each aircraft. 5 by It can be disregarded in the calculation. 1898 , 250 : " - ? . X When this value is reduced mid-sortie under the required value (ex. ) 2 ( AA . Equipment ) Hard Mode has a limited number of entries per day. ) !!"? < ! DamagePerTick When applying fires of the same BurnIDs, it would refresh or replace the existing fire. Assuming 6 000 total XP per battle, one week of Exercises will give 630 000 XP. . (Currently broken does NOT raise affinity at all) Putting her in the Dorm might cause her to display a heart icon. + . The eHP in the formula refers to the target's eHP. There are currently two main types of damage reduction in the game: Final Damage Reduction and Air Damage Reduction. 0 ( The reload time is dependent on the Reload stat of your ships. ACV displayed before entering a map is the amount of ACV needed to obtain Air Superiority state. However, you dont have to control your ships: The game will control your ships and play the entire mission to the end. N TotalEvasion Okay High Efficiency Combat Logistic Plan works in event hard mode. + CrashDamage Attacking a node will cost the sub fleet one ammo. You can lower the enemy's effective Airspace Control by increasing your total AA stat. N + { On Clearing Mode, with only a boss node, it is feasible to use a lightweight fleet to battle the boss and use the other fleet only to fulfill Hard Mode requirements. + : " - [ : ] 16 20190919"? 128 , | | | 5 15 | English With Friends S5E15 \RossS New Apartment\ , 3 | 3 Q\U0026A L ? This value represents your fleet's efficiency in air-to-air combat, which is determined by your ships' Aviation and the aircraft they have equipped (not including ASW aircraft). 248 , | [] Sns (2019.08.01//Mbc) 178 , | ! {\displaystyle {\mbox{Node HP Reduction Percentage}}=0.15\times {\sqrt {\text{Submarine Fleet Power}}}+0.25\times ({\text{Average Submarine Fleet Level}}-{\text{Enemy Level}})}.