It’s been difficult not to compare Back 4 Blood to Left 4 Dead. Beyond similar naming schemes, they’re both co-op zombie shooters with multiple similarities. Even watching Back 4 Blood‘s gameplay reveal from this past Game Awards show makes it easy to draw comparisons. However, in a new video developer Turtle Rock explains its vision for Back 4 Blood and how the title will advance the zombie shooter genre.
While Back 4 Blood will still have players fill the shoes of one of four survivors, they aren’t as rag-tag as Left 4 Dead‘s. Instead of looking like they came from all walks of life, this group is seasoned when it comes to blowing zombies to bits. They’ve lived in the infected world for a year, and are either tough enough to not fear the undead or are immune to their virus. In terms of gameplay, this experience manifests in stronger player characters armed with better weapons.
To balance that out though, Back 4 Blood also has stronger enemies. The game mimic’s Left 4 Dead‘s zombie system, including both common and mutated special zombies. However, there’s a wider variety of undead in Back 4 Blood. Besides boomer, hunter, and charger clones, the game also has a massive mutated zombie called the Ogre. While this special enemy may seem like a clone of Left 4 Dead‘s tank, this enemy seems much more threatening. It towers above crowds of undead, and can rip apart the environment in its pursuit of players.
But the last big gameplay change that Turtle Rock is using to push forward the zombie-killing experience has to do with replayability. The game has what’s called a “game director” that monitors players over the course of a campaign. By looking at players’ health, ammo, and weapons, it then choreographs new encounters. With this technique, Back 4 Blood supposedly guarantees that there won’t be a slow moment over the course of a campaign.
You can read all about our experiences with the Back 4 Blood Alpha here.
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