3. Stranger Things 3: The Game Story walkthrough - TrueAchievements Stranger Things 3: The Game Gameplay Walkthrough Invasion - YouTube In the final room before leaving, if you check to the south path below the wooden door, youll enter a room with a chest x5 Random Items. Turn on the power and head through the newly-opened door to find the showers. Next, head to Weathertop (while you're here if you haven't got the tuna for the pizza quest, do so by exploring the woods) and head into the nearby building and crawl through the vent. f Stranger Things poster 11 x 17 inches - chogaomientay.com Near the end, theres a puzzle with rat statues. Here are some of the games you can play here: Whack-A-Mole Cost: 5$ Max Reward: x5 Tickets, Shooting Gallery Cost: 5$ Max Reward: x5 Tickets, Worlds Smallest Man Cost: 10 Tickets Reward: Gnome #47: Coleman, Funnel Cake Salesman Cost: $0.50 Reward: Restores your HP to max (the Funnel Cake doesnt exist as an item). Back here, you can find Gnome #47: Coleman. This area is tougher because rats will spawn in, and he'll often do a double-charge that can deal damage when you go in for an attack and he's still invulnerable. Grab it and head back to the door with the golden bear and grab the key. Equipping speed trinkets will help, as will clearing out the enemies from this section before you attempt to run it. Starcourt MallOnce at the top of the elevator, this will complete the mission Scoops Troop. Stranger Things 3: The Game (Video Game 2019) - IMDb 2019 s 17:07. Report the news via the telephone, but before you leave head to the NE. If you haven't seen the show yet, this will spoil it, so I recommend watching it first. No matter how fast I switch characters it isn't fast enough to press the button while the opposite light is still lit. To start with, talk to Will to complete what you're up to, and then head over to the other side of the room to talk to Max. You can head to the final showdown, but I recommend first heading to Hawken Suburbs. That will take you to a room with a few tanks in it that has an exit to a clearing with Gnome #5: Chunk. But don't set the breakers as directedbecause if you checked the bulletin board in the main room, you'll know that they're actually swapped from what they should be. Brain Freezer (36/36) Unlocked after completing the errand 30 Minutes Or Less. Hit the switch in the back of the SE room to open a door to the far SE. Enter Hawkins Post and talk to Nancy. Not only does Murray help Joyce Byers reunite with Jim Hopper, he does so in a believable way while . Its time to score some tickets. Crack a second keypad and youll enter a room with a locked chest containing x5 Random Items. Head downstairs to Scoops Ahoy. The bulletin board says Hint: Lucky number 7. Examine the telephone to the north to end this chapter and progress to the end of this mission. Now go back and talk to the clown in the purple room to check your answers and in order to proceed. If you play along with the ladies, youll have an option to guess her weight. You will not be able to return. The next area has more lights with a slightly tougher pattern to figure out. Gnome #35: Name: Falken. f Stranger Things poster 11 x 17 inches. Make sure the golden bear is pointed towards the plants, then head down to the SE and wrap around to where the chest and vent were in the back. In the main room, the two left breakers control the left-hand/NW side of the basement, and the right-side/SE controlled by the two others. Now move forward. That will enable you to open the last few doors so you can reunite your party and hit the pressure switches to proceed. The order of the switches, from left to right, is 2, 4, 1, 3. Your reward will be some more choice in offensive or defensive gear. I'm in desperate need of a floorplan of Walker Drive 3833 aka Murray Baunman's warehouse. This walkthrough is the property of TrueAchievements.com. Theres also an additional x2 Wood Planks and x3 Duct Tape there too. Grab the high volt motor from the chest SW of you, then head into the Hess Farm House. Funhouse Floor 4Enter NW into the next area, then backtrack immediately to find a locked chest with x5 Random Items. Defeat the enemies and enter the last room, where you'll finally find a crafting table. You'll be ambushed in here, but a quick area-of-effect attack will help clear them out. Now, youll find some Dough in the back room. Report back to get your next task; straightening some photos. Hug the left side heading NW to run into Cheryl, who has the Fancy Shampoo you need for your quest. With the other player push the button on the wall, and as fast as you can press W (swap to Steve) than push the button on the wall with Steve. To get into the second pressure plate room with the green garbage dumpster, have one character wait next to the tree so the other character can push the dumpster into him and onto the pressure plate. You'll need a translation book from the library. Now you've got a number of story quests. Eventually, painfully, it'll be over; just leave the area to be done with it. After completing this part, the game wont let you past the yellow lines at the start of either side of this tunnel. stranger things 3 game murray's warehouse buttonscanciones con indirectas para la que te cae mal stranger things 3 game murray's warehouse buttons stranger things 3 game murray's warehouse buttons Navigation. Just use your map via to make sure you're on the right track. If you've followed this guide, you should have 44 out of the 50 gnomes, only missing numbers 5, 40, 45, 47, 48, and 49. I'm not sure if there was a hint given to figure it out, but I just brute-forced it. The next keycard lock will lead to the records room, which is filled with damage-over-time nurses. First, it was Max and Billy, then Robin, and most recently, Eddie. How to solve Funhouse Puzzle in Stranger Things 3: The Game Nows the time where you might want to do some crafting. Your goal now is to keep the house standing, which means destroying the tentacles and re-sealing the windows with the spare wood that appears, while avoiding the telegraphed tentacles from above. Starcourt MallTalk to the gang waiting outside the mall. Talk to Will and you'll get introduced to the quest system, and finish up your quest for your first achievement: To start with, head SW to exit the basement onto the street of Hawkins Suburbs. Discuss this walkthrough in its Walkthrough Thread. Rewards: Unlock Door, Hidden Corridor, Gnome #24: Charles, Sardine, Large Magnet. Again, from this point onward there is no longer a point in me counting the ventilation shafts for reference, so I wont be doing it. If you don't want more body armour, you can skip most of the enemies in these areas, working your way SE and then NW. Then head downstairs to the Food Court and over to Knot So Good and get a nasty pretzel to technically fulfill your obligation to Billy. You'll get on that once you get the plans. Head back to the showers to re-enter the Void. Talk to Will to get your story quests going, then talk to him again to trigger the Will the Wise optional quest. To proceed to the next area, one of the tentacles will need to be extended onto the third pressure plate. Now move the Mini-Truck again to the 3rd area. Find Billy by following the clues, and Eleven will insist you head to Max's house (in the Suburbs, at the far NW corner of the map). Man, there's way more random illicit activities going on in this game than the show! This is a dumpster maze. Once he's down, you'll get a cutscene, and then unlock: The only achievement left if you've been following this guide is completing the game on new game+ or "Eliminator Mode". If you check Max's room you can find her allowance (you probably don't need much money at this point, though), so head to the backyard. Northwest of your location by the table is your first Gnome #1 Johnny. You need a sardine, mackerel, tuna, salmon and dough. "Getting Murray" Stranger Things 3: The Game Part 7 - YouTube Start checking all the rooms. All walkthroughs seem to be playing on PS4 and having no problems. June 30, 2022 . Gnome #37 - Magnum Location: Hawkins Post (Hawkins Square) I played it twice to get 10 tickets, then headed slightly NE of the porta-johns. Get the last piece of material you need in here, and then head outside to the workbench. Now, head to Hawkins Suburbs, since you have a quest item and some new locations you can now reach. She will task you with some items to get and join your party, granting you: Grab a bottle from the fridge, craft a blindfold (you probably have rags already, if not there's one in Hopper's room), and then get the blood-soaked sleeping bag that apparently doesn't faze these kids (head NW out of the cabin, through the chain link fence, then take the left-side path, then wrap around the the NE). Head into the newly-opened room for an unrealistic number of video game consoles, three chests and Gnome #17: Fletch. excluding 0, the first 6 numbers in the Fibonacci Sequence are 1, 1, 2, 3, 5, 8 (and 1 is a duplicate in relation to these switches). Unfortunately, we're going to need to progress with the main story to be able to get the final ingredients. Hit the switch to allow your partner inside with you. Each one will light up as you step on them. In Stranger Things 3: The Game, you'll have the opportunity to explore the "Lil' Top" which contains five floors. First, head SE until you reach a big clown face. The next blocked door is likewise opened with a hack box in one of the adjoining room. After this, youll receive the Starcourt Mall Blueprints. Rewards: Entry into the locked room (Parents Room), Gnome #46: Tubbs, x5 Random Items (Locked Chest) Randomized Chest/Destructible Loot Table: Hair Dryer, Fancy Shampoo, Toy Robot, Super Glue, Coke, Rag, Chewing Gum, Sugar, Gauze, Medical Tape] Tiny #8: Hawkins Suburbs, Hawkins Pool, Womens Locker Room, NE room. Also pick up the master key here and backtrack to the locked door in the previous hallway (near Peewee Herman's room - yeah, if you haven't been reading the hospital occupants, you've been missing some jokes). Sep 24, 2018. As its name suggests, when you die in the game, you die for realerr, when the character you are playing at dies in the game, you lose them entirely. Speak to Mrs. Driscoll and then enter the house, checking her dresser, sink, dead rat in the bathroom, and then to the basement for the fertilizer. A warehouse located at 3833 Walker Drive in Sesser, Illinois was the residence of Murray Bauman. Here clear out the area, making sure not to go into the metal door with the caution tape on the ground first. If you head NW, you'll run into the electronics store, where Dustin will immediately suggest larceny. Netflix Still Wants Stranger Things Game After Telltale Closure - IGN News. Hit the second, first, and third breaker in that order to open the path after the pressure plates. This leads to a puzzle with a computer terminal, diary, and bulletin board. You can't cross the security camera's red beam, so break into the locked door and you'll get hit with a timed alarm; the switches to disable them are red-coloured versions of the circuit breakers, and there's one in the far corner of the room behind boxes. Gnome #34: Arnold - Murray's Warehouse - On the outside, pass between the house and the car and follow the fence. Now backtrack to that long hallway, and you can open two of the doors there now. Talk to Chet to get access to the back staff room, then either smash the boxes or hack the nearby controls to access the shed. Showing 1 - 7 of 7 comments. Now head back to the Scoops Ahoy. On the other side of the wall, you can enter the room that looks similar to activate a trap. You'll see a cutscene, and then need to fight some Bad Dudes. Stranger Things 3: The Game - How to Find All the Gnomes You'll see the fence with a waypoint, but if you head past it there are more enemies guarding a chest. Head SE, NE and through the exit to Floor 3, where if you head SE and smash everything you'll see an impression on the floor of a map out of this area. Double-check and mop up any you might have missed now. Steven can't help you until you find his Keys, so start smashing everything in the room to get some change and find his keys in the back. Hidden back here is Gnome #25: Kitt. Give them back to Steve and enter the Lower Starcourt Corridors. Once you find the scientist, you'll need to escort him out. If the various posters and computer in here didn't give you enough of a hint *** Spoiler - click to reveal ***Make the statues face the digits of pi, aka 3, 1, and then 4 chairs, buckets, whatever. Before you leave, head to the very far SE corner of this map. Talk to a man in a convertible, who will need his keys back. Go now back to the door to the mayor's office you ignored before. He seems like a good kid. Now head back to the bear door. Then head into Clare's and buy whichever gift you want from the girl here (if you have the money, I recommend buying everything here, as you can use them as crafting materials.) Youll have a grid puzzle here. Once they're dead, it's not entirely over For this next part, I recommend sticking with Eleven (since she has area-of-effect damage) and equipping whatever speed trinkets you have, as if the Mind Flayer creature catches you, it's a one-hit kill. The first one has a simple switch, the second requires you to hack away during an alarm to reach it, for the third one just get through a room with enemies (if you can avoid triggering the alarm here I recommend it, because they'll dump a bunch of enemies on you), and the fourth one has another switch puzzle (correct order is from NW to SE/left to right: 2 and then 1.) Hoppers CabinThe doors are closed again. Also, since you've done a bunch of looting it might be a good time to craft some more trinkets; at this point I had upgraded to the Zoomer (20% move speed), Wallet (medium money boost), Chest Armor (+350HP), plus my party-specific trinkets (Thinking Cap and Wonder Women.). In here, head to the back, use the vent to get in the locked room and open the path, and then press both pressure plates to leave. Spoilers ahead for Stranger Things season 4, volume 1. It's hard to see, but you should be able to interact with Gnome #36 and pick it up in Stranger Things 3: The Game. Head into the Library and learn from the librarian your task to find a dictionary will not be easy. Since there's a crafting table here and a way to get a bunch of supplies you may need from the shopkeeper, I recommend working on crafting some more trinkets. Smash all the file cabinets to find the last bit of info you need, then leave via the SW exit to end up back in the lobby. Head there, talk to Steve, and follow the prompts. The place was kept secured with multiple locks, a CCTV for video surveillance and barbed wire fences. I wonder how this hospital functions anyhow, just continue along the linear path. Open the way forward to the Funhouse Exit and then after the cinematic, kill all the Russians. Next to Karen is Susan, who has a quest for you; you need to get her a new hair dryer, starting the Revenge of the Geeks quest. After a cutscene, you'll be back in the atrium, for boss fight time. There's a lot of puzzles in the game, as well as hidden items like gnomes. Yuri Ismaylov lived in his warehouse there. stranger things 3 game murray's warehouse buttons Mrs. Driscoll isn't here, but you can hack another panel to open the path NE. When you can move, take the vent to the east to proceed. Turn on the breaker and head through the elevator to Upper Starcourt Corridors. Now we need a Soviet Keycard Lv2 to proceed through the metal door in the previous hallway, so go SW of Robins room and enter the alarm room. Now face the Rat toward the sink and the Bear toward the plants. [Randomized Chest Loot Table: Pocket Knife, Sneakers, Ping Pong Ball, Gauze, Foot Spikes, Motor Oil, Ground Coffee, Spark Plug, Chewing Gum, Duct Tape, Rag, Fancy Shampoo, Lighter, Binoculars]. Here, the second character you sent through can now toggle the cameras for the other character; make sure that before the first person heads through they go into the now-open room in the NW corner as you entered and grabs the chest contents here. You'll get tasked with answering the phones, and after the third call promises something intriguing, go talk to Jonathan in the darkroom, and he'll join your party. Clear them out, and then hit the breaker to power the switch, using a character swap to reach the button. Keep toggling the cameras and turning back on the power until you reach an area with pressure plates. Enter in LRR to unlock the door and backtrack to proceed. Next, head back to Hawkins Suburbs. Inside are more Flayed, a chest with a defibrillator, and the path to the back of the reception desk from the start of this area, where you can hack the panel to access our target's room. Inside the chest, youll find Soviet Keycard Lv2. Give the clown here an answer of 2. There's a hackable chest to the SW past the barred door, but the path forward is to the NE. For example, I was able to make a trinket to add HP to my party. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. You need tickets to follow him. stranger things 3 game murray's warehouse buttons Keep heading NE and you'll see a series of rocks you can blow up, past which are more Bad Dudes who will drop a combination once defeated. Return to Samantha to free her and attain: Follow the Rat Paper Scissors marker up to the Hawkins Post building. Wow! Once he's down to his final chunk of health, he'll retreat again, and you'll repeat the process. Head to Hawkins Square and enter Melvalds to talk to Joyce. 2r is the formula for circumference, so make sure the perimeter lights and only those lights are active by stepping on the corresponding floor switches. 1:48. Hawkins Town HallInside, speak to Anton to complete his 30 Minutes Or Less. TrueAchievements.com and its users have no affiliation with any of this game's creators or copyright holders and any trademarks used herein belong to their respective owners. Go down the SE path and give that one an answer of 5. She will join your party, granting you: Before you head to the conference room, perform the usual tossing and smashing of the premises (and ruin Jonathan's photos.) Now head to the NE Abandoned House. Find anything you think is wrong with this walkthrough? Rewards: Hidden Room, Gnome #42: Samantha. Proceed through another switch puzzle, then examine the radio and head through the unlocked door. This area quickly leads back to the original underground area you visited your first time at Weathertop, where you got the gnome. If you have all of those items, head to a Workshop and make the Duct and Cover Helmet. Beyond it you'll see a guy with a quest icon. For this first stage of the Roadmap . At one point during this season, Murray's phone number of 618-625-8313 is revealed. Proceed to the Hess Farm Russian Base. Head down to the basement and you'll get your first boss fight with the Flayed Mrs. Driscoll. Now talk to the scientist and try to head inside. Knock the green bin into the next room and use it to hit all three pressure plates, then head through the opened door. Stranger Things 3: The Game Walkthrough & Guide - GameFAQs 8 - climate.church You should let them hit the alarm so the door will open. Bust out them bolt cutters for the bolted door and go inside. Check Pan-O-Rama. To the SE, the solution is simple: turn on all the lights using the pressure plates, and then enter the new room and throw the switch. Little sister Erica is gonna' be your ticket in, but you're going to need a few things. The trick here is you can't turn the power on for every single place at once, or you'll trip the breakers. Secret Russian Base[Randomized Chest/Destructible Loot Table: Super Glue, Toy Robot, Ping Pong Ball, Beaker, Medical Tape, Gauze, Battery, Rubbing Alcohol, Chewing Gum, Ground Coffee, Fertilizer Bag, Metal File, Wire Spool] [Enemy Loot Table: Fertilizer Bag, Pocket Knife]. Stranger Things 3: The Game Has Been Removed From Storefronts Walkthrough of Stranger Things: The Game - How to get all Gnomeshttps://jgamerapps.com/2019/07/18/stranger-things-3-the-game-all-50-gnomes/00:42 Gnome 1 | . Rewards: Hidden Room, x3 Random Items (Chest) [Randomized Chest/Destructible Loot Table: Flash Light, Metal Tube, Metal File, Nails, Fertilizer Bag, Wire Spool, Spark Plug, Battery, Duct Tape, Lighter, Garden Rake, Metal Chain] Tiny #13: Hess Farm, Hess Farm Russian Base, far NE end of the map. Immediately head north around the trees here and you'll find a passage around the perimeter fence. Bring it back to complete the quest, then head into the Hawkins Town Hall. He'll join your party, netting you: Now, talk to Eleven in the living room. Now loop around and enter the locked door NE of here. Dustin can open locked areas like the one leading to his room with a timed but trivial button-matching prompt. In the SE corner is a bathroom vent that leads to a room with a hint on the bulletin board and diary, and a computer. DISCLAIMER: This back-area is a one-time-only area. Hand it back to the man in red and hell reward you x5 Prize Tickets. stranger things 3 game murray's warehouse buttons First, head to the vent in the Scoops Ahoy back room and loot the chest inside. He helps translate Alexei's instructions on how to close the portal . Before you head to Driscoll Farm, head back to the Suburbs and the Pool. Now pay the admission to get into the Funhouse Floor 1. Residential satellites Garage Conspiracy wall Kitchen/Dining room Living room After Nancy and Jonathan recorded Dr. Owen's confession regarding the cover-up of Barbara's death and the Gate, the two . Eliminator mode gives you access to all characters unlocked from the start however if you die in the game when you respawn you will lose access to the character you were previously playing as.