Let the mercenary do all the work for you. All of the nameds are completely unlinked from the other mobs. EQ Test Server: Play for Free as a Gold Member, A Site Dedicated to EverQuest (EQ) and the upcoming EverQuest Next (EQN), Phinigel TLP Server Leveling for Human Paladin @, EverQuest AFK Leveling (and AA) Guide: Its all about 3Boxing, Camp Info AC: 25 Aug Flameshield Stone Pyrilen Riftseeker @, Camp Info AC: 20 Aug Ground Murkglider Eyes Blind Hunter Rekamu MPG Expansion: OOW . Just start at the entrance and work your way down. Your toon classes are irrelevant. Same goes for a male Mercenary Liaison. This is a picture of the window you'll see when first purchasing a Mercenary. Also you don't have to worry about paying them until around level 12. Special mercenaries are unlocked via other means, usually involving an expenditure of real money. With a group of actual people, this place is awesome though. Mercenaries (EQ2) :: Wiki :: EverQuest II :: ZAM Just be careful as everything has a huge aggro range and the pathing can mess your world up. Stay near the entrance until 49-50 then move toward the "disco" areas until about 52. Let the mercenary do all the work for you. The exp is also really nice 75-80. The Serpent's Spine Everquest Leveling Guide, Seeds of Destruction Everquest Leveling Guide, Call of the Forsaken Everquest Leveling Guide, The Darkened Sea Everquest Leveling Guide, The Broken Mirror Everquest Leveling Guide, Empires of Kunark Everquest Leveling Guide. There are a few provided for you by the game, but the vast majority of the world is gonna be uncharted and you will need reliable maps. It is easy to get overwhelmed at lower levels, especially with the ratmen who frequent the middle of the zone. I know there are a LOT of mobs you can access off this area, but have no idea what nameds if any are common here. 48-62 - The Hole (Ruins of Old Paineel)(PoK>Paineel>The Hole) - I used to recommend this as a go to zone, but the ZEM got nerfed and it's not as good. Start off killing drakes, snakes, and spiders. There is a fortress full of soldier type Alerans. The center of the zone is all undead. The burynai camp to the south of the bottom sarnak fort is also really good as the Orechomper drops a good shoulder and the group level tank face item, Mask of Dust. The gear drops here look incredible too. These will take you to 67-70ish, though only paladins should really try and go to 70 here via swarming. It does require player crafted items that may be harder to find, but not much harder I think. This disparity increases with levels. A NOTE ON MERCENARIES AT 85: At 85, to assist players utilizing a Heroic Character (a character which is automatically leveled to 85 for you and given subpar but serviceable gear, a mount, and other goodies. The old school Journeyman Rank 5 mercenary questline takes place here if you want to do it. For a quick example, an Apprentice Tier V mercenary caps out at a 90% rez where as a Journeyman Tier I mercenary will have a 96% rez. (Intelligence level, Upkeep and all that). Do her missions as well. Usually you can kill 5 or more mobs in the 15 minutes it takes between Upkeep's. Also see the alphabetical command list or emotes . However I think the mercenary's could be a little more mercenary, The other better thread on this!!!11!!!111111111111!! Thank you! A: You must be carrying the plat on you in order to pay your merc. What i mean is if you do Field of Scale, you'll have the rank IV merc, not the III or II. The east wall outside the citadel area offers constant spawns of cockatrice and a few yeti, as well as access to the two named cockatrice. Still do! If you have access to it, the TBM Crypt-Hunter gear is comparable to every expansions group gear until 105 and you can upgrade it with augments so that it levels with you in 5 level blocks. This amounts to tens of thousands of AA's. The westside is still gangster though, so you can kill most of the stuff there. Will be updating soon to include Ring of Scale. Press question mark to learn the rest of the keyboard shortcuts. I would suggest just not coming here. I like to use to portal room for quick evacuation. A high level KEI type spell coupled with a mercs naturally high regen rate can ensure your merc never runs out of mana to heal you. WARNING: 'Hatching a Plan' mission next to PoK standalone bank has been nerfed into uselessness. All leveling guides post SoD have a different format and are written for players leveling with Mercenaries. Two paid accounts gives you a tank and healer you don't every really have to pay attention to. Playing live has a few benefits. He made a name for himself with his amazing storytelling and music all featured in his videos of his train-hopping travels across North America. The higher the mercenaries confidence level the less chance he has of running away. With hundreds and hundreds of zones to choose from, and classes with wildly different abilities and skills, there is no perfect way to level. Giving out the daily HA tasks? That is a great point. Leveling up in Everquest 2 is very quick these days compared to before, but . Hearthstone Mercenaries Leveling Guide - Fastest Leveling Up One or two nameds are easily accessed from here. Edited in general directions to each zone and a blurb about the benefits of being on a live server. You do have to be careful if Hardcore Heritage is going on cause this zone could be boosted up into the 70s-80s range if the event is ongoing. Best thing about this zone is the simplicity of getting to it. Begin murdering worgs, turning the quest in every 20 worgs. They like to run, so bring a snare. If you're looking for the old information that used to be on this page you'll find those guides along with all my other EQ content here. Finally, heres the math on why I believe this guide has value. Sul Vius, Demiplane of Life - Inside Demiplane of Life, if you head down into the bottom right corner is an area filled with crypts. Pretty much all the critters assist each other though. BEST (90-96): Valley of Lunanyn (Guild Hall>Buy Chunk of Argathian Steel>TP to Argath, Bastion of Illdaera>Valley of Lunanyn) - I sincerely hate that this is still true, but the Valley is still hard to beat in this range mostly because of the unique way the zone is setup. Mostly you'll be killing oashim rats and wraiths in the bottom right portion of the Tier 2 section. Ah yes I always forget about this. Mobs are spaced out and very glass cannony. They come in 2 flavors: Apprentice and Journeyman, each with 5 ranks. Thread starter kyle123; . The other major reason is Alternate Advancement Auto-Grant. Honestly feel like it's impossible to beat the exp you can get here from 30-35. Check the sidebar of the subreddit for where to get them. I honestly think it's kinda trash because either you're killing "relatively weak" classified mobs or the creatures just have too many HP, but from 30-35 it's ok. Hey no time like today. THIS GUIDE ASSUMES YOU ARE PAY TO PLAY. They are very easy to pull individually, especially on the left side. The money here is ridiculous. Direwind Cliffs is nothing but killing drops throughout most of it. You can box here, but the zone isn't very conducive to it. Pathings. You can stay here until you reach level 77. You will be murdering said spiders and slimes and other animals. This means that you'll have to pay the re-hire charge to get your merc back. Everquest AFK Leveling Missions. Q: So wait a mercenary is allowed into an LDoN? Kill all of it. Here are some suggestions as to how to use these areas to hit max level. There are only a small handful of places where you have to fight more than one mob if you don't want to. Any of the weapon and armor loot from nameds will sell for 300-400 plat. In comparison to their equivalent in Underfoot, the mobs are vastly easier. Everquest Leveling Guides - Almarsguides So much so that I don't even include information on gear until then. That area is considered Tier 1 for the expansion. The amount of experience you get varies upon level, but I know in the level 100 range, you get around 8-10% of a level per completion, as well at 1-2% for kills. But the real advantage is when you want to grind out AAs while also leveling from 65 to 80. Passive: Your merc will not attack anything. Prince Nightclub Minneapolis, Most Hat Tricks By Nhl Defenseman, Breaux Bridge Baseball, Panettone Trifle Recipe Jamie Oliver, Affirmed Housing San Jose, Horoscope Balance Surlendemain, Is Shoresy Wayne In Letterkenny, How To Get Bright Dust Vermintide 2, Also keep in mind that if you hire a mercenary from a female Mercenary Liaison then your mercenary will be a female. Decent loot drops from the nameds in each zone as well, as well as Tier 2 armor tokens. The experience and potential money are fantastic though. The nameds drop pretty sick gear and hit WAY easier than the ones in the Nightmare zones. Where it says "Type" select Journeyman (Paying players only) and then select Tier I of which ever you want Healer or Tank. Why is AFK Merc killing permitted? | EverQuest Forums Chapterhouse of the Fallen (96-100)(PoK>Freeport>Commonlands or Once you do attunement quest from Shard's Landing, Guild Hall>TP to Shard's Landing>Portal to Chapterhouse) - I love this zone as a paladin. My next endeavor is to actually give Underfoot and Seeds of Destruction another run through and see if there are any additionally effective areas there I missed. Good spots for gaining exp & aa's while AFK? | EverQuest Forums Note: This guide is based primarily on the Hot Zone Wall of Slaughter. Don't bother with one of the far flung camps. As soon as you hit 85, do this questline. You can go higher, but it isn't really worth it IMO. The north wall of the citadel is a combination of giants, undead, drolvargs, and cockatrice. Fewer mobs for AA/Exp grinding but still very nice and slightly easier for a small group. From the time your mercenary dies to the time you can Rez him is 5 minutes, just like when you'd suspend him. Considering you should be killing three mobs every cycle in which each cycle is 10min and 40 secs, you should be killing 15 mobs an hour. Once you reach the wasps that are over there, start killing the wasps. Killing mass numbers of light blue mobs is particularly easy with this merc setup and a player toon. At 14 you can head out to Blightfire Moors or head to the northernmost part of the zone and kill Nokk skeletons and zombies until 17-18. Dismiss: Permanently get rid of this mercenary. The Fortress Mechanotus Zones(75-85)(Guild Hall>Buy Dragonscale Faycite>TP to Dragonscale Hills>Fortress Mechanotus>Gyrospires/Meldraths/SHIP/Steam Factory) - This area isn't one of my favorites and I haven't spent a considerable amount of time hunting in them. Otherwise, kill puslings and bubonians. The boost they provide isn't significant but it is really nice and certainly speeds up the lower levels. The goal is to get the three Clean Up the Farm quests from Siggik at the gnome camp near the Steamfont zoneline. The South Camp is the starting point. Head through the city in the mountain area toward Blightfire Moors. The idea to help in grinding to where the other players are (level-wise) is to add two additional accounts and create a 3 box team. EMPIRES OF KUNARK & RING OF SCALE - GETTING TO 110 Empires of Kunark is the 23rd expansion. 1 of 2 Go to page. This repop time is significantly faster than Doomfire, the Burning Lands (Plane of Fire) which is 36 minutes. You can actually come here about 60-61 and kill in the area around the zone in/out. Otherwise you spawn here if you deselect tutorial on creation) - Go get a tank merc from the drakkin man in the tent with the training masters and spell vendors. So now if you and a friend want to do an LDoN you'll have a group of 4 and will have no need to find a 3rd for the LDoN. If you took my advice and are at least two boxing, go inside the cave. For example say you shrouded to level 10 Your mercenary will be free again. Fear Itself (88-93)(PoK>Feerott, the Dream>House of Thule, Lower>House of Thule, Upper>Fear Itself) - Even before this place was a hot zone, I loved this place. Depending on how fast you're going this place is wonderful to 38, but tapers off to just decent after that IMO. Entire house is pretty much open at 26. The Dead Hills Gribble HA's have been removed from rotation, though they are still the easiest and most reliable way to get through the levels. NB Loot is rubbish but you don't have to buy any armor until 65. Just pick that one and level there. WHY PLAY LIVE? This room is very popular as it has access to 4 nameds (3 goblins in or very close two the big room and 1 beetle down a side corridor) and if you get lucky can very quickly have you loaded down with a full set of tier 2 EoK visible gear as well as a bunch of really good nonvis items and augs. 1. As an alternative around 73, you can kill the pixies around the guild hall port in. Chat Combat Corpse/Looting General Graphics Group Guild Pet Raid Sound Spell Task Track References What commands do you wish you knew a long time ago? !1111, (You must log in or sign up to reply here. Some players are reporting trouble verifying their email address. (25% was in Overthere when it was a hot zone.) Along the way, most players are going to need to grind a few thousand AAs in order to be effective at 80+ when playing their character. ALTERNATIVES: Hills of Shade(78-85)(PoK>Steamfont Mnts>Loping Plains>Hills of Shade) - This place is heaven for paladins and might be faster for them than Ashengate. This zone is also a hot zone some times so it can go even faster than it already is. The doombugs normally come in packs of 2 or 3 and aren't social with crows or scarecrows, who normally are single pulls but are social with each other. In other words that means all those levels that you can't find groups, you can use him for. Also his armor and weapons will get better as he levels up. See the New Player FAQ for more detailed information. At about 52, head further into the zone, through the aquaduct area and start killing rotting peasants, nihilists, and commoners. This guide has been updated in 2022 and is up to date with Visions of Vetrovia and the new 125 level cap! Or will he take it out of my bank? Blightfire Moors is also a hotzone sometimes, so this could go even faster if you're lucky. He will very likely murder you if you do. The Foundation is one of them and might be worth heading to. Q: What level do Mercs start charging me money? This works out to 4 AA (6 AA on Test) an hour while AFK. In both places, just clear the zone. There are better places to go. Just be kind and patient. The mobs here are level 62-64. All of the tier 3 House of Thule zones work here, but I like Fear Itself since it's mostly just a revamped Plane of Fear, which I have fond memories of dying in. Fortress itself is a very popular zone for Damage Shield leveling due to the density and fast respawn times, so there is a pretty good chance that a high level player will be here doing that for box toons or guildies. It will pick up quite a bit around level 25, and you will get to 30 very very quickly. https://www.eqprogression.com/zone-leveling-guide/ PirateKilt 1 yr. ago Go through a little valley into the south side of the zone though and it becomes Tier 2. everquest afk mercenary leveling guide how to measure inductance in multisim trahan funeral home bay city, mi June 29, 2022 errol flynn rory flynn 0 decriminalize nature seattle The very best stuff is random world drops from Empires of Kunark mobs, with nameds dropping them more frequently. Mercenary Guide | EverQuest 2 Wiki | Fandom When your Mercenary dies the button will change to Revive. This should be a priority. 48-55 kill the mutant floaty guys, shades and crazy humans. Should be an easy time though. It's accessible at level 75, so you can have J5 mercs 10 levels early. I recently did another playthrough and used this zone and realized I had forgotten entirely about the bottom half of the zone with the fungus men and golems. You will decimate all. Stay close to the friendly dragorn and watch out for nameds until 85. The Droga area is super nice for rangers as the goblins are headshotable. ALTERNATIVES: Arcstone(67-75)(Guild Hall, talk to portal crystal vendor and buy Arcstone Spirit Sapphire) - I really recommend this place to people with Undead control or slaying abilities. Also stay away from the center bottom left of the zone. The exp here is good. If you're actually grinding, the entire cave and temple area will give you a lot faster progress just walking through, changing your speed and pull-numbers depending on your level (at the beginning, just pull 2-4 at a time, later on you can start pulling entire sections). And no, fire pet is not the best dps pet in classic, it's water (and no, it's nuke is not stronger than the water pet's one .