Whip Mastery (Combat) Your superior expertise with this weapon does not provoke attacks of opportunity from your enemies. Do roots of these polynomials approach the negative of the Euler-Mascheroni constant? -Push/Pull/Bind: Succeeds, target must Dex Save or is moved 10/bound until player releases or Dex Vs Dex contest succeeds Every weapon is classified as either melee or ranged. Why is this the case? Its a little untidy, esp. Divine Strike using a whip would be fun. (i.e. My first idea was to use this: "Similarly, when your half-orc barbarian uses a display of raw strength to intimidate an enemy, your DM might ask for a Strength (Intimidation) check, even though Intimidation is normally associated with Charisma. communities including Stack Overflow, the largest, most trusted online community for developers learn, share their knowledge, and build their careers. Realistically one could argue that this is the reason why rogues miss out on whip proficiency. Watch. Well the wording could use some fixes, but balance-wise it seems fine. But I believe there is more to gain. by Wizards of the Coast. On a successful melee spell attack, the tentacle deals 1d6 cold damage and, if the target of Large size or smaller, it gains the grappled condition until the beginning of your . You gain the following benefits: Increase your Dexterity score by 1, to a maximum of 20. Some content found on this page may not be suitable for play at your table. Why does Mister Mxyzptlk need to have a weakness in the comics? If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice). Choose this feat, choose Find Familiar, and select the pet of your choice. Hilariously though, youd be better off wielding a dagger since it has a 20 ft. thrown range compared to the whips 10 ft. reach. If there was some way to make stuff like Booming Blade and the Swashbuckler's rakish audacity work with them, I'd be all about it. For any melee character withextra attack,a whip does pull-ahead in the long run. More than just a combat-focused adventure, Dragonbowl is a Bacchanalian-style festival with its own economy and ecology.. Less about the whips being finesse weapons and more about how the character needs to make Str (Athletics) to maintain the grapple. Rogues and Monks both can use bows. Thats why I think theres room for this feat, focusing on a one-handed spear wielder. It just doesn't ring true to me. While you are wielding a glaive, halberd, pike, quarterstaff, or spear with both hands, other creatures provoke an opportunity attack from you when they enter your reach with that weapon as long as they dont weild polearms or have the same reach as you. Search by name on the left, click feat name to display on the right. Snap up this epic adventure on the DMs Guild for just $10. Every class has access to a Feat called Magic Initiate. Sure its a one-handed reach weapon, but quite frankly the benefits of the whip dont outweigh the benefits of most of the other weapons you could pick from as a martial front-line character. Shadow Whip. Because of this, Ive given it a mini Divine Smite attached to its damage. not reliant on rolling a 19 or 20 etc.). Ghost Rider can even magically extend the length of the chain. Or I could build in a limited Defensive Duelist-style parry add your proficiency bonus to your AC but only a number of times equal to your Dex modifier per rest.? Reset [+] Name Ability Prerequisite Source. Have you playtested it? Trip using a bonus action to try and shove a creature prone is fair in my opinion. Then later, pick up Dual Wielder, War Caster and Sentinel, using a rapier in the off hand for AoOs with booming blade at two different radii. and meets the demand of the majority of 5e players and DMs, without forcing anyone to rethink the game. When you take the Attack action and attack with a whip, you can use a bonus action to try to shove a creature within your whip reach. When you have advantage on an attack roll, or you move at least 20 feet in a straight line before making your attack, and you hit, then you roll an additional die, equal to the weapons usual damage die, when determining the attacks damage. Im thinking about adding the Reach property to this feat now that you suggest it! When you use a whip, its damage die changes from d4 to d6. I suspect some will see it as overpowered, but Im not inclined to worry too much about game balance. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. With Valor or Sword Bard you can get an extra attack at 6th. The "+1" is just a joke with the fact that there are a lot of whip homebrew feat out there. In general, this option is a perfect mix of the Bladesingers strengths (mobility, martial options, single target damage output, versatility of a wizard) while mitigating some of the downsides (survivability). Design Notes: When trying to build an Indiana Jones character for a Tomb of Annihilation campaign, I realised IJ was a rogue and rogues dont have proficiency in whips, hence I had to build that into the feat. I would have thought the Swashbuckler pretty much covers duelling! I really want whips to be viable. Plus one superiority die alone is a bit underwhelming. It made me think of important details. is it that they simply can't move further away? I love the murder mystery set up here the roleplaying notes for all the NPCs are very well handled I LOVE the Flying Iron Owlbear and the Avowed and library generators are superb. Aside from the fact that people want to play the official version of the game, many DMs and players are loathe to add any additional complexity to their game, rating 5es simplicity as one of its key draws. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. You are using an out of date browser. The main problem with whips (beyond the low damage die) is that they don't get to benefit from the Polearm Master feat like other reach weapons, which then chains into the Sentinel feat combo. If this parry causes the attack to miss you, and you have the Defensive Duelist feat, you may also make one melee attack against that creature, as part of the same reaction. I think there might be room for a feat that makes one-handed fighting a viable option. This allows closing and lateral movement and imparts no other restrictions on the creature's actions. Id be tempted to make it once per attack action (for synergy with Action Surge). It lasts until you're incapacitated or you dismiss it as a bonus action. Great Weapon Master / Sharpshooter 1. Axe Master: How does the extended critical range combine with the extended critical range from the Champion subclass? Because grappling is done with the Attack action, you can't grapple as an Opportunity Attack. But with that being said, the same classes withextra attack that would benefit from using the whip over throwing daggers also have access to way better weapons. As a shortcut to calculate the expected damage increase from Piercer, divide the die size by 8 (i.e. Ive also taken some creative liberties and given it a feature to aid the user in their search for creatures of the night. Rocking and rolling with Ragnar and Rollo. By taking the feat, Strength-based fighters or barbarians may want to use a whip to grapple their foes and drag them around the battlefield. While I primarily had rogues in mind for the feat, a monk can replace the daggers paltry d4 with their Martial Arts die bringing this back to a ninja-style shuriken master! Open daily 9 a.m.to 6 p.m.Monday and Thursday evenings 8 to 10.: Music on saturday Afternocns.ADMISSION, 25c.Annual Meeting.The Annual Meeting of the Shamrock Amateur Athletic Aszociution will be held in the : Young !.L.and B.Association Hall, O'Con- \u2018nell Street, on Monday, March 28th, 1904, at 815 pam.to receive Directors\u2019 report . 2023 Wizards. You have disadvantage on attack rolls in close quarters and passageways that are 5 feet wide or smaller as well as on any Mobility check including Strength (Athletics), Dexterity (Acrobatics), (Stealth). Another house rule of mine that affects PAM is that opportunity attacks provoke opportunity attacks from other hostile creatures within reach. Its a shame that theyre so mechanically lacking in D&D 5e. Give them an extra table to consult, or god forbid an additional die roll or two, as I did with my new weapon properties, and your ideas will be dismissed almost out of hand. (I certainly would never offer the greatsword it although then again maybe you could grant greatsword finesse with a feat, if you set a Strength minimum of 13 for example). Components: V, S, M (area of dim light or darkness). I feel like this had to have been an oversight or something. Hey Duncan! I think it depends whether "optimizing a whip" means taking the whip as a given and trying to build the most effective character within that set of constraints, or whether it means "finding a niche where using a whip is better than other available weapon choices". The grapple is uncontested, meaning that the whip user simply needs to beat the target's AC. Let me know what you think of it if you end up using it though. Ok, yeah I think your version is pretty good and seems more realistic too. Better than absorbing damage is preventing it all together. If this were a feat for say, a greatsword, it might be a bit overtuned. One of the most iconic whips from my gaming experience is the Abyssal Whip from Runescape. Mind Sliver TCoE: Intelligence saves tend to be low, so this is easy, reliable damage at range. Other martial classes have access to way better reach weapons and one-handed weapons so the only reason theyd bother with whips is for a flavor choice. Thanks for the feedback! However, it's actually a bit worse than a dagger since you can throw one 20/60 ft. Im considering ruling that the spear is a always a reach weapon (without requiring a feat) as this reflects real world usage both single and dual handed. Thorn Whip 5E is a cantrip, so it can be cast at first level by a spellcaster that has access to Druid spells. I felt that in order to compete with a +2 Dexterity score increase, there was still room for a superiority die in the feat. No, it was for Nicholas Cage. If you succeed, you either knock the target prone or pull it 5 feet toward from you. That being said, youll need to use an action, a bonus action, and make 2 successful Strength (Athletics) checks to pull it off. At the end, you will get the option to select only some results to generate our own PDF or to print cards on Magic format. Your ki point maximum increases by 1. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with an axe: Distracting Strike, Menacing Attack, Parry (Handaxe only), Pushing Attack, Sweeping Attack (Battleaxe and Greataxe only), Trip Attack, Brace (UA)*. Thanks for the feedback! Be a Bugbear for even more fun with reach (though doesn't apply to AoOs, sadly). Allegedly there is no measurement of its maximum length, but I figured a 30 ft. range was more than fair for D&D 5e, mechanically speaking. Its also a holy weapon made specifically to, you guessed it, kill vampires. It's exceptionally strong on monks, but at the same time monk is an incredibly weak class already so it's balanced. Select a feat from the list to view it here: Manage Homebrew . Therefore Ive made it that while a Sword Master starts with two superiority dice, they can only recover 1 per short rest. The Defensive Duelist feat allows you to one of those things, and the Martial Adept feat allows you to do the other two, but only once per short rest. The saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Today's Unearthed Arcana presents a selection of new feats for Dungeons & Dragons. You gain the following benefits: You become proficient in whips, if you are not already. ThinkDM has a great article ongrapplingin 5th edition and how the base grappling feat is weak, so with that in mind, I wanted to make sure that the whips grapple wouldnt have the same fate. Feats should be more generic than having so many options, although it isnt bad of course. What can a lawyer do if the client wants him to be acquitted of everything despite serious evidence? Fencing Master Oooh, I havent heard of the Duelist subclass, and I cant find it online. But thats less fun! The special attack of the Abyssal Whip in Runescape was to drain an enemy players run speed. Redoing the align environment with a specific formatting, Acidity of alcohols and basicity of amines. I think this is a reasonable ability to have, but because it confers a mechanical advantage, I want to make this a feat. The Barbarians Reckless Attack gives advantage on attack rolls, while Champion gives an extended critical range, combined the result should be a lot of criticals. damage on a critical or you use the Lingering Injuries table in the DMG (or a substitute table) then it could be overpowered! Of course if you play max. Only dealing 1d4 damage in exchange for those properties is fair. So a dagger theoretically deals the same damage, also has the finesse property, and has a longer range than the whip. Lots of great ideas. The rest is similar to the Bludgeoning Master feat, and so I feel theres a nice balance between the feats which is important. How would you do it? Use the D&D 5e whip feat created by Dungeon Solvers to give characters the ability to trip and grapple their opponents using a whip! Acid Arrow (2nd), Range: 90 feet: 4d4 + 2d4 acid damage (with guaranteed damage even on miss) is great to be able to apply from range and past cover. Between bashing out new Battle Master maneuvers and fine tuning all of the above feats, not to mention playing in two campaigns and DMing a third, Ive been spending a crazy about of time thinking about, playing and creating stuff around Dungeons & Dragons recently. A feat that was used as a prerequisite for another feat or ability cannot be removed unless a rule says it is . Would you use them in your game? Using these links and purchasing something through them gives Dungeon Solvers a small kickback which is used to reinvest in the site and its content. The druid's other cantrip with ranged damage capability, Produce Flame, does 1d8 damage (and increasing according to the same level progression as Thorn Whip) at the same range. Will One D&D Patch Up The 5e Armour Table? You don't actually state this, but are they not under the Grappled condition because they can choose move closer to you? You gain a +1 bonus to attack rolls made with whips. Push/Pull/Bind is 2 rolls, mine and the targets, to prevent it from being OP. Check with your DM to see if what you find here is a good fit for your table if you are going to be using . Visit Stack Exchange Tour Start here for quick overview the site Help Center Detailed answers. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a whip: Disarming Attack, Distracting Strike, Lunging Attack, Sweeping Attack, Trip Attack and Brace (UA)*. There are 29 spells in D&D 5e that involve making attacks and have their ranges doubled by the Spell Sniper Feat. Using indicator constraint with two variables. If I were to give this feat a tiny lift, I would impose disadvantage on the saving throw against the effects of Menacing Attack made by a Morningstar Master. I say theoretically because theaction economy does come into play here. Follow Up: struct sockaddr storage initialization by network format-string, Theoretically Correct vs Practical Notation. Whip Trick Master (5e Feat) Whip Trick Master Prerequisites: Proficiency with whips You have explored and practiced the many possibilities of the versatile whip. Even a blind squirrel finds a nut once in awhile. Another option might be plus 1 to Dex or Str and the superiority die? It's completely fine and opens up a nich. This feat seems to be generally on par with one of the other big melee, crowd control feats: Sentinel. When you take the Attack action and attack with a whip, you can use a bonus action to try to shove a creature within your whip reach. If theyre willing to use a whip instead of any of the other great one-handed weapons theyre not heavily invested in dealing a lot of damage. Short of Rust Monsters, nearly nothing in 5e deals damage to your equipment. People start with the viewpoint that the official rules are the word of God, and anything you do to try to fix/improve them is tantamount to heresy to the extent that sometimes impressive feats of mental agility are performed to defend their flaws and foibles (D&D shouldnt try to be realistic, its perfectly balanced, its not balanced, but its better that way whatever serves the argument basically. But thats all I can say for now. It pains me to say that the most powerful whip I created was not for anyone in the Castlevania series. Top 10 Fighter Feats for 5E 10. Additionally, if the target is a Large-sized creature or smaller, it must succeed on a Constitution saving throw or be knocked prone. Design Notes: You could rename this Shuriken Master for a ninja-themed Dungeons & Dragons campaign! While in that stance you have advantage on an attack roll with an opportunity attack you make during that turn. If so, it seems pretty solid. All bullets stacks. I think Id edit Polearm Master so that (at least) the extra attack requires wielding the weapon two-handed, and have Spear Master require wielding handed. That being said, there was really no way to recreateGhost Riders Chain in D&D 5e without making it a legendary magical item. Excellent work! Press J to jump to the feed. Pretty straight-forward. bugbear Gloom Stalker ranger with duelist as the weapon style. Why are Suriname, Belize, and Guinea-Bissau classified as "Small Island Developing States"? This way you essentially get a +2 weapon with a small, flavorful perk. Stacking hexblade (cha to damage), thirsty blade (+cha with your hex weapon), oathbreaker paladin's aura of hatred (+cha to weapon), and dueling fighting style (+2 to damage) can make any weapon pretty fierce.