Copyright 2023 Robin Scott. - Fixed xEdit script property Warning Message (was previously harmless though). If you have more questions or would like to know more, please visit my website! Between Bethesda.net and Nexus Mods, the Serana Dialogue Add-On has been downloaded upwards of 180,000 times. Changed Solstheim Location commentary and Serana Blackreach stuff to be triggered through Story Manager, Merged Breakup Handler, Bolstering The Ranks, Auriel's Bow records with SDA's Main Dialogue records, freeing up quest data space and making the mod's internals overall more streamlined, Enabled more Papyrus debug logging to help users who may be having problems with various features, Some under the hood tweaks for SDA Follower Banter, Improvements to script performance for College of Winterhold, Dark Brotherhood, and Companions commentaries, Changed Serana Silent Teleport script so she would be teleported nearer to the player. Fixed College of Winterhold and Dark Brotherhood blocking greets so they won't block you out of other dialogue with Serana until all of them have been exhausted. - Serana will now be able to give you gifts too! Fully voiced from parts of her existing dialogue. ), - Added in a disclaimer when the mod is first run (basically saying that the full revoice isn't complete and that there are two Serana voices in the game), - Added a small message shown to the player once Serana is having her emotional breakdown at the Ancestor Glade, - Serana now comments whenever you do killmoves (this was initially a cut feature from a much earlier version of the mod but I was finally able to get it to work). - Serana's Necklace of Vivacity now has custom meshes and textures! - Fixed conditions for Skuldafn commentary, - Sofia should no longer speak to Serana while she is unconscious in the Whiterun stables (this, although rare, sometimes happened in my own testing), - Serana and Jarl Balgruuf should no longer talk to each other while each of them are in separate dialogue scenes, - Previous messageboxes that set up the "Trust" conversation were removed, as they detracted from the role-play experience. Partial Revoice Lines for more vanilla conversations, - Talking about Serana's father (DLC1NPCMentalModelKillingDad). "leads to romance scene), - Each Serana Romance quest is now shut down after it has run, as to not waste game resources, - Fixed looping dialogue animations some users may potentially experience during the Serana Date quest. These spells are leveled, so as Serana levels up she will gain access to more powerful variants of these spells. Go back to Solstheim. The friendship requirement stays the same. - Improved other dialogue conditions for Companions quest commentary. Improvements to overall commentary code. Fixes to some scripts for the Companions commentary. This happens later in the Dawnguard questline so it's good for roleplay. - Revoice of some remaining combat grunts/final radiant dialogue. - Deleted unnecessary and old dialogue lines from previous iterations of the mod, - Added in missing script to activate Serana friendship timer. Good news; it exists. LL version still to come. - Coded in some Drinking Buddies content (disabled for now, as it's still very much a WIP), - Disabled old and buggy content from previous SDA versions, - Serana no longer talks to you about marriage anymore (vanilla conversation) if you've already married her. IMPORTANT NOTE: For the Diplomatic Immunity quest, Serana is supposed to be force-dismissed after the last dialogue line. - Changed debug notification of Flower Girls install to say Flower Girls SE, to properly represent the Special Edition version. - Expansion of recap commentary framework to cover vampirism and the Soul Cairn. - Shortened triggering distance for the Taarie conversation. - Expanded existing "What's on Your Mind" dialogue with new voice lines, - Tweaked Harkon recap player dialogue choice to be more about him exclusively and less about Serana's family, - Added extensive recap dialogue with Serana about her family (both her relationships with Harkon and Valerica), - Added more radiant commentary dialogue to caves/dungeons. - Implementation of another Dawnguard NPC interaction scene. Lines were also cut (with past updates and this current one) to make the conversation seem more realistic and less overly dramatic. This will be accessible through the Serana Menu. This has been fixed so that the dialogue will only occur during the proper MQ conversation context. Serana Dialogue Add-On Version 3.3 NOW OUT IN OPEN BETA! You can technically do a clean save upgrade (removing SDA, loading your save+exiting, then installing the mod again), but do this at your own risk. For now it's just about her dad but more topics to come for the next release. Serana won't be that close to you after you've just made love once. Just try to talk to her somewhat often, especially during the start of some main Dawnguard quests. Due to limited voice lines though, (even spliced) I can only do so much. Removed Serana finding a table option in drinking buddies since that was buggy. Serena Dialogue Add-on update : r/SkyrimModsXbox - reddit About Serana Dialogue Add-on Mod - Page 2 - Skyrim Special Edition - Added conditions to a lot of lover and jokey dialogue to not occur during serious moments for Serana's character development (like during Kindred Judgement), - Decreased radiant greet frequency by 10%. She will react positively to alcohol, flowers, and high value items- but negatively to the rest. This also prevents dialogue from being tabbed out like before- the dialogue should be more continuous now. Serana Dialogue Add-On 3.0 Release! - Removed script notification that SDA is not fully revoiced. I initially ruled this out for one of the inns (Old Hroldan) due to an issue exclusive to that inn, but it seems the SDA bed detection script could have been optimized even more. Why? Added proper location keyword for Forebears Hideout (where the Moth Priest quest is) since there was none. Added more safeguards to the triggerboxes for some College of Winterhold commentaries, so that they can't be triggered if Serana isn't following the player. So telling her to be quiet should now actually do that, and not make her talk more instead. - Patch release. Context-aware responses to existing dialogue lines: - Commenting on the fact that she and the player are spelunking when the player says: "I love you", "Can I talk to you for a bit? - Added conditions for some of Serana's radiant dialogue to only occur if she likes the player romantically, - Made the facial animations for some dialogues more expressive. This way, you should almost exclusively hear Laura Bailey's voice lines during Dawnguard quests, and for everything out of those quests, Kerstyn's lines. Rewrites and revoices of earlier SDA content. Race Compatibility Dialogue for Serana Dialogue Addon (SDA) - Nexus Mods (Professional, Platonic, or Romantic relationship), - However, if the player installs the mod after a particular point in Dawnguard (Unseen Visions) it is automatically assumed that the player and Serana are in a romantic relationship. - Tweaked conditions for "A Night to Remember" commentary to ensure the first commentary line fires off, - Tweaked conditions for some radiant romance lines to not occur if the player isn't in the mood for touchy-feely stuff, - Tweaked conditions for one of her scripted MQ commentaries to hopefully not occur while Delphine is speaking, - Tweaked dialogue fragment scripts in Serana's Forgotten Vale romance quest, so that her final dialogue lines would fire off properly, - Fixed conditions Serana's quest commentary for Discerning the Transmundane to only occur while that quest is running, - Added in missing voice greets from the previous Radiant Update, - Added in dialogue improvements to the SDA_SeranaRomance4 conversation. I mean, why wouldn't Serana, a mage, have more to say about this place? - Minor subtitle tweaks for the Sorine scene triggers. This is to prevent narrative whiplash; like how Serana could comment on your romance when the Archmage just died. Rewrites and revoices of early SDA content (when Kerstyn was first brought on board). 1.0 RELEASE! This patch was made to ensure players who followed those deities via the Wintersun mod could still accrue favor with them , while being "married" to Serana. It's been improved on the technical level as well so there should be fewer bugs with it. No need to use another outfit mod/follower framework feature, or fiddle with the lackluster vanilla system. - Fixed sleep functionality for inns. - Backend functionality improvements to the "A Date at the Bannered Mare" quest to ensure it runs more smoothly. - More tunes for Serana to idle-hum to based on some vanilla tunes as well as those from her current song library, - Complete location conversations on all of the remaining major Skyrim Holds (Falkreath, Morthal, Dawnstar, Solitude, Markarth), - A new conversation about Serana's childhood. - Serana can now sing two more songs: "The Dusk On Anvil Harbor" from Interesting NPCs (I got permissions! - Serana now performs what is called a 'Silent TP' when she has quest commentary. Also deleted the irrelevant GV that wasn't being used. - Added optional Amorous Adventures patch (for both Clean and Flower Girls versions). On the other hand for users who don't have Flower Girls installed, romance scenes will be implemented as fade-to-blacks with appropriate contextual messages. A quest marker will be provided for where to go. - Disabled a Whats on Your Mind line as it didn't make sense with the addition of the new Trust convo, - Made the SDA Animation Framework Check message hidden, only available to see through Papyrus Logging, - All Main Quest Commentaries are now started via a ChangeLocationEvent SM Node, and are called to stop when they're not running anymore. - Looks like I didn't change the Odahviig/Durnehviir dialogue last time. - More of Serana's ForceGreets shouldn't trigger when the player is in dialogue now. - Serana was not giving gifts anymore, even though the prompt was showing and she said her dialogue. - Changed keyword for Crimson Blood armor from heavy to light, seeing as Serana specializes more in light armor use, in consideration that the armor was made for her, - Added an additional conversation with Serana when she actually wears the armor for the first time, - Updated sleep patch to accommodate 2.5 script changes, Completely rebuilt patch from the ground-up, - Added conditions to lover dialogue to not occur in dangerous places like caves and dungeons, - Certain measures put into place to prevent instances where Amorous Adventures hello dialogue would coincide with Serana Dialogue Add-On's. - The player can suggest alternative drinks (like Black Briar or Honningbrew Mead) if the player has those items in their inventory. - Added in delays for the radiant lovemaking feature to only occur after the Unseen Visions quest. Big Content Update! - Added conditions to the "Trust" quest music track, just more safeguards to ensure that it doesn't keep playing even after the quest is finished. - Reduced frequency of Serana gift-giving. - Implemented a proper dismiss and wait script to Serana's "House of Horrors" and "Diplomatic Immunity" quests respectively. NFF has two conflicting script files, just make sure SDA's overwrites. - The RP conversations (from v1.7 onwards) were restructured as to not initially overwhelm the player dialogue choice list. Over 100 lines of new dialogue! Whenever you mount your own horse, she will mount hers in turn. The base narrative for the Thieves Guild remains unchanged, in addition to vanilla records not needing to be edited. - Added in an option to equip Serana's default outfit again in the Serana Outfit Menu. junctions that weren't previously there. - Added a follow-up line to College of Winterhold commentary. It should pop up now for those who have finished the Main Quest. Now they should act as regular 'hello' greetings. - Support for the SexLab animation framework for romance scenes. After this update, SDA will now be incompatible with other mods that give Serana custom horses/custom horse support, like Convenient Horses (but a patch for that mod will be provided). Not going to do a Molag Bal conversation anymore since having it would be redundant, seeing as it's already one of Serana's radiant conversation choices. conversations; as well as in location commentary, role-play dialogue, race commentary, and Serana Romance Quest. Well, after installing (as of this writing) 237 mods (including SDA) and never having gone through the Dawnguard questline at all in any of my many test playthroughs, I look forward to seeing what all this mod has in store. - Over 10 new romance conversations (and over 260 new dialogue lines) with Serana over the course, and after the Dawnguard questline. - Implementation of Serana commentary recap framework. - Spell Enabling/Disabling voiced responses. This should act as a failsafe in case the game doesn't teleport Serana to you after you exit werewolf form for the first time. Because the Serana marriage in this mod is treated very differently from typical vanilla marriage, both role-play wise and gameplay wise. You can now ask Serana to sleep in any bed that is player-owned/unowned, considering there's one nearby. - Added framework for future patchless integrations with Apocalypse Spells. - Expansion of Soul Cairn and Harkon recap dialogue with more lines, to overall be more extensive. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. - Rewrites for various Serana dialogues, ranging from role-play, NPC Banter, idle lines, quest commentary. - Once Serana is married (unofficially) the player is added into a custom Serana married faction, which prevents the vanilla marriage proposal dialogue from occurring with other NPCs. - Disabled old recap dialogue to help reduce VA overlap. - A bunch of dialogue conditions fixes, to have more conversations fire correctly and as intended. - There was an oversight with the latest scripting that allowed some quests to be started by the Story Manager again and again, even if they had already been run before. If Sofia stays with the adventuring party for too long (5 days) Serana gets annoyed and asks her to be dismissed. - Completely redid revoice implementation. 1.) New quest-aware commentary, as well as dialogue for said armor. - These occur for every single Dawnguard quest Serana does with you (from Bloodline to Kindred Judgement, barring the side-quests after Bloodline for each Dawnguard side). PLEASE heed this advice as if you don't, you might run into some weird and annoying wonkiness. Hey everyone! Previously they were able to, and Serana turned hostile as a result. - Serana will only comment on you carrying a lot of things if you are actually over-encumbered. - Serana now has a map marker, toggle-able through the quest journal. - Changed it so the negative response in the first romance conversation never truly cancels out romance. (This incorporates the Serana Hood Fix mod, along with modifications by me). - Redone Crimson Blood armor dialogue patch. - (Vampire Only Side) Serana will no longer greet you right after starting "Chasing Echoes"- she should do it outside now. Aligned and fuz'ed the proper voice files for each. This makes things much more neat, organized, and official DLC-ey. - Disabled one of the post-Harkon fight dialogues, as these have now been largely superceded by the addition of the Serana romance. - Disabled some post-Harkon fight player dialogue, as one of those topics was already made redundant in recent updates, - Disabled "show on the road" dialogue as this has been largely been made redundant by new radiant dialogue recorded by Kerstyn, - Disabled Serana's lycanthropy dialogue, as a lot of the added quest commentary in 2.3 supersedes this thematically, - Disabled "I'd just enjoy watching you for a bit." - Flower Girls animation support innately added to SDA, without requiring a plugin patch. - Added in delays for radiant love greets/dialogue/commentary.