I think it’s safe to say that Call of Duty: WWII’s multiplayer mode has had a bit of a bumpy start. While some players like me have had little to no problems with the mode, it’s safe to say that others were not so lucky. The good news, however, is that it seems like developer Sledgehammer Games has heard your complaints and will be addressing them in the near future, according to a blog post by the company.
First off, and possibly the most important, tests have begun on new dedicated servers in certain areas, with the hope that the game will fully transition back to dedicated servers in the next few days. The game was moved to P2P after last Friday’s patch put stress on the game. Currently, this is the developer’s number one priority.
In addition to that, post-match game disconnects have been addressed thanks to a hotfix released late last night. This caused many players to lose out on level progression and supply drops.
Finally, and least important on Sledgehammer Games’ priority list is Headquarters, which has only available to one person at a time (besides party invites) ever since the game launched two weeks ago. Unfortunately, the developer doesn’t have a timetable for when this will change, as it wants to be sure the other functions are up and running before they focus on something rather trivial when compared to the other problems.
Call of Duty: WWII was released on November 3, 2017, and is available on PlayStation 4, Xbox One, and Windows PC. You can check out our review of the game here.