The latest episode of Night City Wire delivered some new gameplay footage from highly-anticipated Cyberpunk 2077, including a new look at ranged and melee weapons in the game. The gunplay of the game looks solid and satisfying, but the development team is hard at work to bring the same level of quality to melee weapons as well.
In a recent interview with VG247, Pawel Kapala, senior gameplay designer behind Cyberpunk 2077, talked about various features of the game including melee combat. According to him, the melee combat in the game is now much better than the beta build of the game and it will still receive more improvements to be perfect at launch. Kapala said:
We’re still a couple of months before release, and I’m actually right now working on melee. We’re spending a lot of time trying to perfect that, and we basically, we’re not 100 percent happy, mostly with visual feedback on the hits, on the melee. So, we’re still working on it.
I’m happy to say that, even right now, it’s much better than it was. And it’s going to get even better. And we acknowledge that this is something that we need to perfect, basically. But as you said, melee in a first-person game is extremely difficult, from the get-go. So, it wasn’t an easy task, since we basically come from a pedigree of creating third-person perspective games. It was also a big part of our development to actually figure out, how do you do melee in a first-person perspective? We’re working on it.
I haven’t got the chance to play Cyberpunk 2077 yet but it seems the game features quite a simple combat mode when it comes to melee weapons as it’s not so easy to bring more complicated options for melee battles in first-person games compared to the third-person ones. That said, I would love to have the ability to perform various combos with a Thermal Katana if gameplay could just reach such a level.
Cyberpunk 2077 will be out on November 19 for Xbox One, PS4, and PC. Xbox Series X and PS5 versions will be available on a later date.
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