FromSoftware announced a Sekiro manga adaptation spinoff focused on tutorial NPC Hanbei. The manga is titled Sekiro Side Story: Hanbei the Undying. It’ll be pre-published digitally for free on Comic Walker in Japan, and the first chapter will launch on May 27. Sekiro Side Story: Hanbei the Undying‘s story is supervised by FromSoftware, and the manga is
Sekiro
With the game having released last month, Sekiro: Shadows Die Twice has already built up a reputation as a particularly challenging game, which is saying a lot coming from Dark Souls developer FromSoftware. However, despite the considerable challenge that Sekiro already presents, one player took it even further by trying to take on the game with an
You can’t seem to get away from the hot topic that is Sekiro: Shadows Die Twice right now, especially on social media platforms where numerous debates surrounding accessibility and an “easy mode” are in abundance and probably the most talked about aspect in a gaming title for quite some time. Whatever your stance is on the
Always leave it up to Sony Santa Monica and God of War director Cory Barlog to be the even-keeled voice in the room. Over the past couple of weeks, a debate has been raging among the development, critic, and average gamers on whether difficult games should come with accessibility options, and to what extent developers should dedicate
FromSoftware and Activision’s newest action title Sekiro: Shadows Die Twice is currently a huge hit with players all around the globe with many now suffering from severe anger problems coupled with crippling anxiety – or maybe that’s just me, but either way, it’s a stunningly beautiful game. Of course, someone has to go and show us all
In its first week of availability, FromSoftware and Activision’s newest action title Sekiro: Shadows Die Twice has debuted at the top of the weekly sales chart in the UK. Sekiro unseated last week’s winner atop the chart, Ubisoft’s The Division 2, which has now fallen down to the second position. It was a close race between Sekiro and The Division
Sekiro: Shadows Die Twice is absolutely not a Souls game. Coming into FromSoftware’s latest entry, I knew this new action title would differ from the studio’s past games, but I wasn’t sure to what degree. Having now played the first three or so hours of Sekiro for myself though, it feels like an entirely different beast, even
When you think of FromSoftware, a lot of things immediately come to mind as far as the type of games that they make. The first thing you probably thought of is the fact that their games are really freaking hard. The second is that they are rewarding, despite being really freaking hard. And the third
Coming from the studio that brought us the Dark Souls series and Bloodborne, I can already tell you that yes, Sekiro: Shadows Die Twice is hard. And that you’ll probably die a lot. I mean, the title of the game is called “Shadows DIE Twice.” Think about it. …in any event, Sekiro: Shadows Die Twice–the highly-anticipated next project coming
With FromSoftware having closed the book on Dark Souls–a series that has essentially crafted an entire genre of its own–naturally that might have led many fans to speculate on what exactly would come next from the studio. Given how the Souls series and Bloodborne have come to define FromSoftware in the past decade, it’s inevitable that comparisons will be
During GameInformer’s coverage of Sekiro: Shadows Die Twice for their cover story a new gameplay video showing off the Hirata Estates appeared. In it the player character Sekiro approaches the Hirata Estates from on high, quickly descending towards the enemies below thanks to the grappling hook. Commentators Dan Tacka nd Suriel Vazquez talk over the