Video games are powerful, there are no two ways about it. Despite some outlets of the media world heavily dogpiling on the supposed negative effects that video games can produce on the mind, namely, their potential harm related to violence, addiction, and depression, but more recent studies over the years show how the positive aspects
mental health
Over the course of recent years, game developers have become a lot more open to the idea of tackling mental health issues within the games they create. This willingness can sometimes be either hit or miss due to a lack of information or empathy on the said condition. Thankfully, it’s being talked about more, which
Hellblade: Senua’s Sacrifice by developers Ninja Theory is one of 2017’s most compelling and in-depth titles scoring high praise all across the gaming spectrum. One of the main reasons that Hellblade did so well was due to the utterly spellbinding performance by Senua, voiced by Melina Juergens and also its profound awareness of the mental illness psychosis. Hellblade:
There’s no question about it that Fortnite is a cultural phenomenon that brings in players of all ages. With its ever-changing challenges and allowing gamers to access it for free, its no wonder that so many people play it – especially the younger generation. But there has always been a cloak of disapproval that hangs heavily over the title
I often find myself scrolling through media outlets–like Twitter, for instance–shaking my head and breathing long sighs of disappointment when I come across posts that seemingly point the finger at video games for the world’s mental health problems. The vast majority of research on the effects of “gaming” has been on its negative impact: namely,