It has been over a week since the news broke that Activision and developer Bungie would be parting ways, with the latter retaining the rights to the Destiny IP in the split. Since that time, many have wondered what would be the next steps for Bungie following this move and more so, what it would mean
luke smith
Luke Smith, the game director at Bungie has taken to Twitter to give players an idea of what players can expect on the systems side of their December update for Destiny 2. The next update will include changes to the economy, more specifically how vendor gear, tokens, and shards are acquired in the game. Also, new
Destiny 2 players have been waiting for a while to know the light level required to enjoy the first raid of the game, that will be released tomorrow, September 13th. Now, the power range of the encounter has finally been revealed by Game Director Luke Smith on Twitter. Apparently, the appropriate light level for the raid
In the first Destiny shaders were basically their own individual items that you could equip and unequip at any time, with rarity and all. Destiny 2 has changed that: while shaders are still their own individual items, they can only be applied to one item at a time and once they’re used they’re taken out of your inventory. So