Sony’s gaming branch has had a small share of this year’s CES expo, including a brief statement from Jim Ryan, the CEO of Sony Interactive Entertainment, around PS5’s ground-breaking launch sales, and the announcement of new release dates for some PS5 titles such as Pragmata, Kena: Bridge of Spirits, and more. Originally revealed during PS5’s
Ghostwire Tokyo
Between Horizon Forbidden West, the God of War sequel, and Ratchet & Clank: Rift Apart, PlayStation is set up to have an incredible 2021 with amazing exclusives. One of those is Gran Turismo 7, the latest game in the famous racing series from Polyphony Digital. In a new video highlighting upcoming PS5 games, GT7 will apparently
With the PlayStation 5 finally out, there are plenty of next-gen games to look forward to in the next year or so. Among the games releasing in 2021 are Bethesda’s Ghostwire: Tokyo and Deathloop. In a new video highlighting upcoming PS5 games, it was confirmed that both Bethesda games will be PC and PS5 console
At the recent Jeffries Interactive Entertainment Virtual Conference, Microsoft Xbox‘s CFO Tim Stuart indicated that future Bethesda Softworks titles will likely arrive on Xbox’s ecosystem of platforms before others or even be better than those other versions available. The statement came a few months after the massive $7.5 billion acquisition of Bethesda parent company Zenimax Media
Following the work on The Evil Within 2, Tango Gameworks is now hard at work on Ghostwire: Tokyo. Legendary horror game developer and the creator of Resident Evil, Shinji Mikami, is serving as a producer on the project which means, despite us having seen hardly anything of the game, it seems worth getting excited about. Now, in a
One of the more marquee announcements that we got during Bethesda’s E3 showcase last year came in the way of the reveal for GhostWire: Tokyo. The latest project from Tango Gameworks, the studio associated with Resident Evil creator Shinji Mikami and former director Ikumi Nakamura, has since been completely silent, however, causing many to wonder when