Call of Duty: WWII has been out for a little under a week and, as far as multiplayer launches go, it hasn’t been off to the best start. Launch day saw players unable to login to online services within the game for the first two hours that it was live, and other players have been experiencing interruptions and queue times since. Today, Sledgehammer Games announced the game’s first update which seeks to address what has been on most players minds.
They begin by discussing the changes that were made directly after the game launched that allowed them to increase server loads. The team claims that connectivity issues stemmed from the extremely high volume of players that were attempting to log in in such a short period of time. They mention how they made Headquarters a solo experience and deactivated the leaderboard updates in order to further increase “live connectivity.” The team promises, however, that Headquarters will revert back to they multiplayer nature as soon as things smooth out. So don’t worry, you’ll be able to blast unsolicited music at strangers again soon.
Additionally, players may have noticed that they lost a few of their multiplayer levels, but the issue has since been fixed– even if those levels are gone for good (the team reports that the majority of those affected only lost five or fewer levels). Players who were affected should reach out to @ATVIAssist on Twitter for help and recompense.
While the launch of Call of Duty: WWII had issues, many have been repaired, or at least had band-aids applied to them. The game is available now on PC, Xbox One, and PS4 and you can check out some Xbox One X and PS4 Pro 4K screenshot comparisons here. You can also read up on the recently revealed Pathfinder Pack here.